Ziggs
The Hexplosives Expert
Compétences
Short Fuse
Active: Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. When Ziggs' target is a structure, his attacks deal 175% damage. Magic Damage: 20 - 160 (+50%) Cooldown Reduction: 4 / 5 / 6 seconds
Bouncing Bomb
Active: Ziggs throws a bouncing bomb that deals magic damage. Magic Damage: 85 / 135 / 185 / 235 / 285 (+65%)
Satchel Charge
Active: Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is reactivated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Satchel Charge will hexplode structurally unsound towers below a Health threshold. Magic Damage: 70 / 105 / 140 / 175 / 210 (+50%) Tower Health Threshold: 25 / 27.5 / 30 / 32.5 / 35%
Hexplosive Minefield
Active: Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage. Enemies hit are slowed for 1.5 seconds. Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10 seconds. Magic Damage: 30 / 70 / 110 / 150 / 190 (+30%) Subsequent Mine Damage: 12 / 28 / 44 / 60 / 76 (+12%) Slow: 10 / 20 / 30 / 40 / 50%
Mega Inferno Bomb
Active: Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take magic damage. Enemies farther away take two-thirds damage. Max Magic Damage: 300 / 450 / 600 (+110%) Min Magic Damage: 200 / 300 / 400 (+73.33%)