Zed
The Master of Shadows
Compétences
Contempt for the Weak
Innate: Whenever Zed basic attacks an enemy below 50% health, he deals additional magic damage (doubled against monsters, capped at 300). This effect cannot occur on enemy champions more than once every 10 seconds. Magic Damage: [+6 / 8 / 10% target's max]
Razor Shuriken
Active: Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through, and 60% physical damage to each additional enemy. Initial Damage: 80 / 120 / 160 / 200 / 240 (+100% bonus) Reduced Damage: 48 / 72 / 96 / 120 / 144 (+60% bonus)
Living Shadow
Passive: Whenever Zed and his shadows strike an enemy with the same ability, Zed gains Energy. Energy can only be gained once per cast ability.Active: Zed's shadow dashes forward, remaining in place for 5 seconds. Reactivating Living Shadow will cause Zed to swap positions with this shadow. Energy Restored: 30 / 35 / 40 / 45 / 50
Shadow Slash
Active: Zed and his shadows slash, dealing physical damage to nearby enemies. Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 3 seconds. Enemies hit by a Shadow's slash are slowed for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but are slowed more instead. Physical Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus) Single Slow: 20 / 25 / 30 / 35 / 40% Enhanced Slow: 30 / 37.5 / 45 / 52.5 / 60%
Death Mark
Active: Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing physical damage plus a portion of the damage dealt to the target by Zed while the mark was active. The dash leaves a shadow behind for 6 seconds. Reactivating Death Mark causes Zed to switch positions with this shadow. Damage: (+100% total) + 25 / 40 / 55% of damage dealt by Zed