Zac
The Secret Weapon
Compétences
Cell Division
Innate: Each time Zac hits an enemy with an ability, he sheds a chunk of Goo that can be reabsorbed to restore a percentage of his health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after a few seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has [+12% Zac's max], and half of his Armor and Magic Resistance. Health Restored: [+4 - 8% max] Revive Timer: 8 / 7 / 6 / 5 / 4 seconds
Stretching Strikes
Active: Zac's arm stretches and grabs the first enemy it hits, dealing magic damage, slowing them by 40%. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect. If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing magic damage in an area if they collide. Magic Damage: 40 / 55 / 70 / 85 / 100 (+30%) [+3% Zac's max]
Unstable Matter
Active: Zac's body erupts, dealing magic damage to all nearby enemies. Absorbing Goo reduces Unstable Matter's cooldown by 1 second. Magic Damage: 40 / 50 / 60 / 70 / 80 [+4 / 5 / 6 / 7 / 8% (+3% per 100) target’s max]
Elastic Slingshot
First Cast: Zac faces the cursor and charges up. Second Cast: Launches Zac towards a location, knocking up nearby enemies for 0.5 to 1 seconds (based on charge time) and dealing magic damage. Zac spawns extra chunks of Goo for each enemy champion hit. Charge Time: 0.9 / 1 / 1.1 / 1.2 / 1.3 second(s) Magic Damage: 60 / 105 / 150 / 195 / 240 (+80%)
Let's Bounce!
Active: Zac bounces 4 times, knocking back enemies for 1 second and dealing magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up. Enemies hit by Let's Bounce! are slowed by 20% for 1 second. Zac gains 20% Movement Speed added by 5% over the duration and can cast Unstable Matter while bouncing. Magic Damage: 140 / 210 / 280 (+40%)