Yorick
Shepherd of Souls
Compétences
Shepherd of Souls
The Cursed Horde: Yorick can have up to 4 Mist Walkers in an area. Mist Walkers will perish if they move too far away from Yorick or the Maiden of the Mist. Mist Walkers take 50% reduced damage from monsters. Final Service: After a few enemies die, the next enemy that dies near Yorick will leave a grave. Enemy champions and large monsters will always leave a grave. Mist Walker Health: 110 - 212 (based on level) [+20% Yorick's max] Mist Walker Attack Damage: 2 - 88 (+25% total) Enemy Deaths till Grave: 12 / 6 / 2
Last Rites / Awakening
Active: Yorick's next basic attack deals physical damage and restores Health (halved against non-champions). Last Rites will leave a grave if it kills the target. When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves. Physical Damage: 30 / 55 / 80 / 105 / 130 (+140% total) Heal: 12 - 82 (based on level) [+4 / 5 / 6 / 7 / 8% missing]
Dark Procession
Active: Yorick summons a destructible wall of spirits around target area for 4 seconds. Allies can walk through the wall freely. Wall Health: 2 / 2 / 3 / 3 / 4
Mourning Mist
Active: Yorick throws a globule of Black Mist that deals [+15% enemy's current] as magic damage, slows by 30% for 2 seconds, and marks targets for 4 seconds. Yorick and his minions are hasted by 20% while moving toward the mark, and the marked targets take 20% bonus damage for 8 attacks from Mist Walkers for the duration. Min Magic Damage: 70 / 105 / 140 / 175 / 210 (+70%)
Eulogy of the Isles
Active: Yorick summons The Maiden of the Mist and some Mist Walkers. The Maiden has Health, deals magic damage per second, and raises Mist Walkers from nearby enemy deaths. When Yorick damages the Maiden's target he will deal bonus magic damage. Recativate to set the Maiden free, but can't get her back. She'll push the nearest lane until she dies. Mist Walkers Summoned: 2 / 3 / 4 Maiden Health: 350 / 1100 / 3300 [+75% Yorick's max] Maiden Resistances: 30 - 90 (based on level) Magic Damage per Second: 0 / 10 / 40 (+50% total) Bonus Magic Damage: [+2 / 2.5 / 3% target's max]