Yasuo
The Unforgiven
Compétences
Way of the Wanderer
Intent: Yasuo's Critical Strike Chance is increased by 150%. He gains 0.4 bonus AD per excess 1% Critical Strike chance. Resolve: Yasuo builds Flow while he is moving. At max Flow, a shield triggers when he takes damage from a champion or monster. Shield: 125 − 600 (based on level)
Steel Tempest
Active: Thrust forward, dealing physical damage. On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks enemies Airborne. Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed. If cast while dashing, Steel Tempest will strike as a circle. Physical Damage: 20 / 45 / 70 / 95 / 120 (+105% total)
Wind Wall
Active: Creates a moving wall that blocks all enemy projectiles. Wall Width: 300 / 350 / 400 / 450 / 500
Sweeping Blade
Active: Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage by 25%, up to 4 times. Cannot be re-cast on the same enemy for a short period of time. Per-Target Cooldown: 10 / 9 / 8 / 7 / 6 seconds Magic Damage: 70 / 85 / 100 / 115 / 130 (+20% bonus) (+60%)
Last Breath
Active: Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm. For 15 seconds, Yasuo's critical strikes gain 60% Bonus Armor Penetration. Physical Damage: 200 / 350 / 500 (+150% bonus)