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Xerath

Xerath

The Magus Ascendant

Mage

Compétences

Mana Surge
Passif

Mana Surge

Innate: Xerath's next basic attack restores Mana every 16 seconds which is doubled if Xerath attacks a champion or structure. Killing units reduces Mana Surge's cooldown by 2.5 seconds. Mana Restored: 30 - 195

Arcanopulse
A

Arcanopulse

Coût: 80 / 90 / 100 / 110 / 120
Cooldown: 9 / 8 / 7 / 6 / 5s
Zone d'effet: 750 to 1400

First Cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range. Second Cast: Xerath fires Arcanopulse, dealing magic damage to all enemies in a line. While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded. Magic Damage: 70 / 110 / 150 / 190 / 230 (+90%)

Dégâts magiques: 70 / 110 / 150 / 190 / 230
Ratio magique: +90%
Eye of Destruction
Z

Eye of Destruction

Coût: 80 / 90 / 100 / 110 / 120
Cooldown: 14 / 13 / 12 / 11 / 10s
Zone d'effet: 1100

Active: Xerath calls down a blast of arcane energy, dealing magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take 66.7% more magic damage and are slowed more. This slow decays rapidly. Magic Damage: 50 / 85 / 120 / 155 / 190 (+65%) Increased Slow: 60 / 65 / 70 / 75 / 80%

Dégâts magiques: 50 / 85 / 120 / 155 / 190
Ratio magique: +65%
Shocking Orb
E

Shocking Orb

Coût: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Zone d'effet: 1050

Active: Xerath fires an orb of raw magic. The first enemy hit takes magic damage and is stunned for between 0.75 and 2.25 seconds. The stun duration lengthens based on how far the orb travels. Magic Damage: 70 / 100 / 130 / 160 / 190 (+45%)

Dégâts magiques: 70 / 100 / 130 / 160 / 190
Ratio magique: +45%
Rite of the Arcane
R

Rite of the Arcane

Coût: 100
Cooldown: 130 / 115 / 100s
Zone d'effet: 5000

Active: Xerath ascends to his true form, becoming rooted in place and gaining charges of Arcane Barrages. This magic artillery deals magic damage to all enemies hit (increased per champion hit). The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded. Barrages: 3 / 4 / 5 Magic Damage per Barrage: 170 / 220 / 270 (+45%) Increased Magic Damage: 20 / 25 / 30 (+5%)

Dégâts magiques: 20 / 25 / 30
Ratio magique: +5%