Wukong
The Monkey King
Compétences
Stone Skin
Innate: Wukong gains bonus Armor and health regeneration per 5 seconds. These bonuses are increased by 100% every time Wukong or his decoy hit an enemy champion or a monster, stacking up to 5 times. Bonus Armor and HP Regen: 6 - 10 (based on level) and [+0.35% his max] Max Bonus Armor and HP Regen: 36 - 60 (based on level) and [+2.1% his max]
Crushing Blow
Active: Wukong and his decoy's next attacks gain bonus range, deal physical damage and reduce the enemy's Armor for 3 seconds. Crushing Blow's cast time scales with his attack speed. Whenever Wukong or his decoy deal damage with basic attacks or abilities, Crushing Blow's cooldown is reduced by 0.5 seconds. Bonus Range: 135 / 145 / 155 / 165 / 175 Physical Damage: 20 / 45 / 70 / 95 / 120 (+55% bonus) Armor Reduction: (+10 / 15 / 20 / 25 / 30% of target's Armor)
Warrior Trickster
Active: Wukong dashes and becomes Invisible for 1 second, leaving behind a decoy that will mimic his basic attacks and Cyclone for 3.25 seconds. The decoy only deals a percentage of Wukong's damage. The decoy prioritizes enemies Wukong has recently attacked. The decoy gains bonuses from Crushing Blow and Nimbus Strike. The decoy's Cyclone will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast. Clone Damage: 35 / 40 / 45 / 50 / 55%
Nimbus Strike
Active: Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes magic damage. Wukong then gains Attack Speed for 5 seconds. Magic Damage: 80 / 110 / 140 / 170 / 200 (+100%) Attack Speed: 35 / 40 / 45 / 50 / 55%
Cyclone
Active: Wukong's staff grows outward and he spins it around for 2 seconds, dealing physical damage per 0.25 seconds to nearby enemies, knocking them up for 0.6 seconds the first time they get hit. Wukong can cast Cyclone a second time within 8 seconds. Wukong gains 20% Movement Speed for the duration. Nimbus Strike's attack speed bonus is paused while spinning. Wukong can cast other abilities to cancel his ultimate, stopping its spin. Physical Damage per Second: [+4 / 6 / 8% total] (+137.5% total) Total Physical Damage: [+16 / 24 / 32% total] (+550% total)