Warwick
The Uncaged Wrath of Zaun
Compétences
Eternal Hunger
Innate: Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples. Magic Damage: 12 - 46 (based on level) (+15% bonus) (+10%)
Jaws of the Beast
Active: Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them. On release, deals magic damage (applies On-hit effects, capped against monsters). Heal some of the damage dealt. While attached, Warwick is connected to the target and follows an movement they make. Magic Damage: (+120% total) (+90%) [+6 / 7 / 8 / 9 / 10% target's max] Damage Cap (vs. Monsters): 150 / 165 / 180 / 195 / 210 (+120% total) (+90%) Heal Percent: 25 / 37.5 / 50 / 62.5 / 75%
Blood Hunt
Passive: Warwick gains Attack Speed against enemies below 50% health for 1.25 seconds. He also senses low health champions globally, moving faster toward them when out of combat. These bonuses are doubled against enemies below 25% health.Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion. While no enemies are being hunted, Blood Hunt's cooldown is reduced by 30%. Attack Speed: 70 / 80 / 90 / 100 / 110% Movement Speed: 35 / 42.5 / 50 / 57.5 / 65%
Primal Howl
Active: Warwick gains damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second. Damage Reduction: 35 / 40 / 45 / 50 / 55%
Infinite Duress
Active: Warwick leaps 2.5 seconds worth of Movement Speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress. Magic Damage: 175 / 350 / 525 (+167% bonus)