Vladimir
The Crimson Reaper
Compétences
Crimson Pact
Innate: Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health. These bonuses do not stack with themselves.
Transfusion
Active: Vladimir drains the lifeforce of his target, dealing magic damage and healing himself. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast. Crimson Rush: Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 85% increased damage and heals an additional amount plus a percentage of his missing health (35% healing against minions). Magic Damage: 80 / 100 / 120 / 140 / 160 (+60%) Heal: 20 / 25 / 30 / 35 / 40 (+35%) Crimson Rush Heal: 30 - 200 (based on level) [+5% (+4% per 100) Vladimir's missing] (+15%)
Sanguine Pool
Active: Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%. Vladimir deals magic damage over the duration and heals himself for 30% of that amount. Magic Damage: 80 / 135 / 190 / 245 / 300 [+15% bonus]
Tides of Blood
First Cast: Vladimir charges up a reservoir of blood, spending up to [+8% his max] to increase this spell's damage. While at full charge, Vladimir is slowed. Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals magic damage and, at full charge, briefly slows. Targets hit block a portion of the nova. Tides of Blood will release automatically if held for more than 1.5 seconds. Min Damage: 30 / 45 / 60 / 75 / 90 [+2.5% max] (+35%) Max Damage: 60 / 90 / 120 / 150 / 180 [+6% max] (+80%) Slow: 40 / 45 / 50 / 55 / 60%
Hemoplague
Active: Vladimir infects all enemies in the target area with a virulent plague, causing them to take 10% increased damage from all souces for 4 seconds. After 4 seconds, Vladimir deals magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself, plus 40% for each Champion beyond the first. Magic Damage/Heal: 150 / 250 / 350 (+70%)