Vex
The Gloomist
Compétences
Doom n' Gloom
Doom: Periodically, Vex becomes empowered by Doom, causing her next basic ability to interrupt dashes and Fear enemies. Gloom: Whenever a nearby enemy dashes or blinks, they become marked with Gloom. Vex’s next basic attack against a marked enemy detonates the mark, dealing bonus damage and refunding 25% of Doom's cooldown. Detonating Gloom against non-champions deal reduced damage and refund 10% of Doom's cooldown. Fear Duration: 0.75 / 1 / 1.25 / 1.5 seconds (based on level) Bonus Magic Damage: 30 - 140 (based on level) (+20%) Reduced Damage: 40 / 45 / 50 / 55 / 60%
Mistral Bolt
Active: Vex launches a wave forward, dealing magic damage to enemies it passes through. After a short delay, the wave accelerates but has reduced width. Mistral Bolt detonates Gloom on any marked enemies it hits. Magic Damage: 70 / 115 / 160 / 205 / 250 (+70%)
Personal Space
Active: Vex gains a shield and emits a shockwave, dealing magic damage to enemies around her. Personal Space detonates Gloom on any marked enemies it hits. Magic Damage: 80 / 120 / 160 / 200 / 240 (+30%) Shield: 50 / 75 / 100 / 125 / 150 (+75%)
Looming Darkness
Active: Shadow flies to a location, increasing in size as it travels. On arriving, Shadow deals magic damage, slows, and marks enemies hit with Gloom. Magic Damage: 50 / 70 / 90 / 110 / 130 (+40 / 45 / 50 / 55 / 60%) Slow: 30 / 35 / 40 / 45 / 50%
Shadow Surge
Active: Shadow flies forward, marking and dealing magic damage to the first enemy champion hit. Vex can then recast this ability to have Shadow pull her to the marked target, dealing additional magic damage. If the marked target dies within a short time of taking damage from Shadow Surge, Vex can cast Shadow Surge again within a few seconds. Initial Magic Damage: 75 / 125 / 175 (+20%) Impact Magic Damage: 150 / 250 / 350 (+50%)