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Vex

Vex

The Gloomist

Mage

Compétences

Doom n' Gloom
Passif

Doom n' Gloom

Cooldown: 25 / 22 / 19 / 16s
Zone d'effet: 1600

Doom: Periodically, Vex becomes empowered by Doom, causing her next basic ability to interrupt dashes and Fear enemies. Gloom: Whenever a nearby enemy dashes or blinks, they become marked with Gloom. Vex’s next basic attack against a marked enemy detonates the mark, dealing bonus damage and refunding 25% of Doom's cooldown. Detonating Gloom against non-champions deal reduced damage and refund 10% of Doom's cooldown. Fear Duration: 0.75 / 1 / 1.25 / 1.5 seconds (based on level) Bonus Magic Damage: 30 - 140 (based on level) (+20%) Reduced Damage: 40 / 45 / 50 / 55 / 60%

Dégâts magiques: 30
Mistral Bolt
A

Mistral Bolt

Coût: 45 / 50 / 55 / 60 / 65
Cooldown: 8 / 7 / 6 / 5 / 4s
Zone d'effet: 1200

Active: Vex launches a wave forward, dealing magic damage to enemies it passes through. After a short delay, the wave accelerates but has reduced width. Mistral Bolt detonates Gloom on any marked enemies it hits. Magic Damage: 70 / 115 / 160 / 205 / 250 (+70%)

Dégâts magiques: 70 / 115 / 160 / 205 / 250
Ratio magique: +70%
Personal Space
Z

Personal Space

Coût: 75
Cooldown: 16 / 15 / 14 / 13 / 12s
Zone d'effet: 475 / 550

Active: Vex gains a shield and emits a shockwave, dealing magic damage to enemies around her. Personal Space detonates Gloom on any marked enemies it hits. Magic Damage: 80 / 120 / 160 / 200 / 240 (+30%) Shield: 50 / 75 / 100 / 125 / 150 (+75%)

Dégâts magiques: 80 / 120 / 160 / 200 / 240
Ratio magique: +30%
Looming Darkness
E

Looming Darkness

Coût: 70 / 80 / 90 / 100 / 110
Cooldown: 13s
Zone d'effet: 800

Active: Shadow flies to a location, increasing in size as it travels. On arriving, Shadow deals magic damage, slows, and marks enemies hit with Gloom. Magic Damage: 50 / 70 / 90 / 110 / 130 (+40 / 45 / 50 / 55 / 60%) Slow: 30 / 35 / 40 / 45 / 50%

Dégâts magiques: 50 / 70 / 90 / 110 / 130
Ratio magique: +40 / 45 / 50 / 55 / 60%
Shadow Surge
R

Shadow Surge

Coût: 100
Cooldown: 140 / 120 / 100s
Zone d'effet: 2000 / 2500 / 3000

Active: Shadow flies forward, marking and dealing magic damage to the first enemy champion hit. Vex can then recast this ability to have Shadow pull her to the marked target, dealing additional magic damage. If the marked target dies within a short time of taking damage from Shadow Surge, Vex can cast Shadow Surge again within a few seconds. Initial Magic Damage: 75 / 125 / 175 (+20%) Impact Magic Damage: 150 / 250 / 350 (+50%)

Dégâts magiques: 75 / 125 / 175
Ratio magique: +20%