Vel'Koz
The Eye of the Void
Compétences
Organic Deconstruction
Innate: Vel'Koz's basic abilities apply Organic Deconstruction to enemies on hit for 7 seconds. Basic Attacks refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing True Damage. True Damage: 35 − 180 (based on level) (+60%)
Plasma Fission
Active: Vel'Koz shoots a plasma bolt that deals magic damage and applies a slow of 70% that decays over the duration. Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle. Killing an enemy with this refunds 50% of the Mana cost. Magic Damage: 80 / 120 / 160 / 200 / 240 (+90%) Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6
Void Rift
Active: Vel'Koz opens a rift to the void that deals magic damage. After a delay, it deals additional magic damage. 1st Magic Damage: 30 / 50 / 70 / 90 / 110 (+20%) 2nd Magic Damage: 45 / 75 / 105 / 135 / 165 (+25%)
Tectonic Disruption
Active: Vel'Koz disrupts a nearby area which, after a delay, deals magic damage and knocks up enemies hit for .75 seconds. Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast. Magic Damage: 70 / 100 / 130 / 160 / 190 (+30%)
Lifeform Disintegration Ray
Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing magic damage, and slowing units hit by 20%. Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deal true damage instead of magic against Researched units. Damage: 450 / 625 / 800 (+125%)