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Vel'Koz

Vel'Koz

The Eye of the Void

Mage

Compétences

Organic Deconstruction
Passif

Organic Deconstruction

Innate: Vel'Koz's basic abilities apply Organic Deconstruction to enemies on hit for 7 seconds. Basic Attacks refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing True Damage. True Damage: 35 − 180 (based on level) (+60%)

Dégâts réels: 35
Plasma Fission
A

Plasma Fission

Coût: 40 / 45 / 50 / 55 / 60
Cooldown: 7s
Zone d'effet: 1050

Active: Vel'Koz shoots a plasma bolt that deals magic damage and applies a slow of 70% that decays over the duration. Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle. Killing an enemy with this refunds 50% of the Mana cost. Magic Damage: 80 / 120 / 160 / 200 / 240 (+90%) Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6

Dégâts magiques: 80 / 120 / 160 / 200 / 240
Ratio magique: +90%
Void Rift
Z

Void Rift

Coût: 50 / 55 / 60 / 65 / 70 / 1
Cooldown: 2s
Zone d'effet: 1050

Active: Vel'Koz opens a rift to the void that deals magic damage. After a delay, it deals additional magic damage. 1st Magic Damage: 30 / 50 / 70 / 90 / 110 (+20%) 2nd Magic Damage: 45 / 75 / 105 / 135 / 165 (+25%)

Dégâts magiques: 30 / 50 / 70 / 90 / 110
Ratio magique: +20%
Tectonic Disruption
E

Tectonic Disruption

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Zone d'effet: 810

Active: Vel'Koz disrupts a nearby area which, after a delay, deals magic damage and knocks up enemies hit for .75 seconds. Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast. Magic Damage: 70 / 100 / 130 / 160 / 190 (+30%)

Dégâts magiques: 70 / 100 / 130 / 160 / 190
Ratio magique: +30%
Lifeform Disintegration Ray
R

Lifeform Disintegration Ray

Coût: 100
Cooldown: 100 / 90 / 80s
Zone d'effet: 1575

Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing magic damage, and slowing units hit by 20%. Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deal true damage instead of magic against Researched units. Damage: 450 / 625 / 800 (+125%)