Varus
The Arrow of Retribution
Compétences
Living Vengeance
Innate: When Varus kills an enemy he enters a vengeful fury, gaining bonus Attack Speed and bonus attack damage and ability power equal to (+10% Attack Speed) for a few seconds. When Varus scores a champion takedown, he gains 50% bonus Attack Speed and bonus attack damage and ability power equal to (+25% Attack Speed). Bonus Attack Speed: 10 / 15 / 20% Bonus AS Duration: 5 / 7 / 9 / 11s
Piercing Arrow
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds 50% of its Mana cost. Second Cast: Varus fires, dealing physical damage, reduced by 15% per enemy hit (minimum 33%). Blight damage detonated by Piercing Arrow is increased by 0% − 50% (based on channel time). Min Damage: 60 / 107 / 153 / 200 / 247 (+87 / 93 / 100 / 107 / 113% total) Max Damage: 90 / 160 / 230 / 300 / 370 (+130 / 140 / 150 / 160 / 170% total)
Blighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight for 6 seconds (stacks 3 times). Varus' other abilities detonate Blight, dealing magic damage per stack. Detonating Blight against champions and epic monsters reduces his basic ability cooldowns by 13% per stack.Active: Varus' next Piercing Arrow deals additional damage. Damage is increased by up to 90% based on charge time. On-hit Damage: 6 / 12 / 18 / 24 / 30 (+35%) Blight Damage per Stack: [3 / 3.5 / 4 / 4.5 / 5% (+1.5% per 100) target's max] Piercing Arrow Bonus Damage: [+6 / 8 / 10 / 12 / 14% target's missing] Piercing Arrow Max Damage: [+9 / 12 / 15 / 18 / 21% target's missing]
Hail of Arrows
Active: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds. Desecrated Ground slows enemy Movement Speed and inflicts Grievous Wounds. Physical Damage: 60 / 100 / 140 / 180 / 220 (+100% bonus) Slow: 30 / 35 / 40 / 45 / 50%
Chain of Corruption
Active: Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take damage and are also immobilized. Immobilized units gain 3 stacks of Blight over the duration. Magic Damage: 150 / 250 / 350 (+100%)