Thresh
The Chain Warden
Compétences
Damnation
Innate: Thresh collects the souls of dead enemies by walking near them, permanently granting him 1 Armor and 1 Ability Power. However, Thresh does not gain Armor per level. Champions and large monsters always drop a soul while minions only sometimes drop one. The souls of epic monsters are twice as powerful.
Death Sentence
Active: Thresh throws out his scythe, dealing magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds. Reactivating this ability will pull Thresh to the bound enemy. Death Sentence's cooldown is reduced by 2 seconds if it hits an enemy. Magic Damage: 100 / 150 / 200 / 250 / 300 (+90%)
Dark Passage
Active: Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him. The Lantern grants a shield lasting 4 seconds to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected. Shield: 50 / 70 / 90 / 110 / 130 (+200% of Souls)
Flay
Passive: Thresh's basic attacks deal additional magic damage, which builds up while not attacking.Active: Deals magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed for 1 second. Cast forward to push; cast backward to pull. Passive Magic Damage: 1.7 per Soul ( (+90 / 120 / 150 / 180 / 210% total) based on charge time) Active Magic Damage: 75 / 120 / 165 / 210 / 255 (+70%) Slow: 20 / 25 / 30 / 35 / 40%
The Box
Active: Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously. Magic Damage: 250 / 400 / 550 (+100%)