Teemo
The Swift Scout
Compétences
Guerrilla Warfare
Innate: If Teemo stands still for 1.5 seconds without being damaged, he becomes Invisible. If Teemo does not take damage for 1.5 seconds while in brush, he will stealth. This effect can occur while moving. Teemo can move around in brush without breaking his stealth. Upon breaking Camouflage by attacking or moving (out of brush). Teemo gains the Element of Surprise, granting Attack Speed for 3 seconds. Attack Speed: 20 / 40 / 60 / 80%
Blinding Dart
Active: Deals magic damage and blinds the target. Magic Damage: 80 / 125 / 170 / 215 / 260 (+80%) Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds Blind Duration (vs. Monsters): 3 / 3.5 / 4 / 4.5 / 5 seconds
Move Quick
Passive: Teemo's Movement Speed is increased unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck. Passive Movement Speed: 12 / 16 / 20 / 24 / 28%
Toxic Shot
Passive: Teemo's basic attacks poison their target, dealing magic damage upon impact and magic damage each second for 4 seconds. The total damage is increased by 150% against monsters. Magic Damage on Hit: 14 / 25 / 36 / 47 / 58 (+30%) Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+10%)
Noxious Trap
Active: Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed, reveals them and deals magic damage over 4 seconds. Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce further before planting. Slow: 30 / 40 / 50% Magic Damage: 200 / 325 / 450 (+55%) Max Charges: 3 / 4 / 5