Swain
The Noxian Grand General
Compétences
Ravenous Flock
Innate: Enemy champion deaths create a Soul Fragment that Swain can collect to restore health. Collecting Soul Fragment permanently increases Swain's maximum health by 15. Health Restored: [+3 / 4 / 5 / 6% max]
Death's Hand
Active: Swain unleashes 5 bolts of eldritch power that piece through enemies in the area. Enemies hit take magic damage, plus damage per additional bolt. Magic Damage: 60 / 90 / 120 / 150 / 180 (+45%) Damage per Additional Bolt: 15 / 22.5 / 30 / 37.5 / 45 (+11.25%)
Vision of Empire
Active: Swain opens a demon eye that deals magic damage and slows for 1.5 seconds. Champions hit grant Swain a Soul Fragment and are revealed for 6 seconds. Damage is reduced by 50% against minions. Magic Damage: 70 / 105 / 140 / 175 / 210 (+60%) Slow: 50 / 55 / 60 / 65 / 70%
Nevermove
Active: Swain launches a wave of demonic power, dealing magic damage to enemies it passes through. Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit are rooted and revealed for 1.5 seconds. Swain can recast this ability to pull all champions rooted by it, gaining a Soul Fragment for each target pulled. Nevermove's cooldown is reduced by 20% when Demonic Ascension is active. Magic Damage: 80 / 120 / 160 / 200 / 240 (+70%)
Demonic Ascension
Active: Swain frees the demon within, generating 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. Takedowns fully restore Demonic Energy. Every second, he drains all nearby enemy champions, minions, and neutral monsters for magic damage, healing him for health (10% heal against non-champions). After 2 seconds, Swain can cast Demonflare up to 100 times, and does so automatically when Demonic Ascension ends. Demonflare: Swain unleashes a nova of soulfire dealing magic damage and slowing enemies hit by 75%, decaying over 1.5s. Drain Magic Damage: 20 / 40 / 60 (+5%) Drain Heal: 15 / 30 / 45 (+5%) [+1.5% bonus] Demonflare Damage: 150 / 250 / 350 (+50%)