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Skarner

Skarner

The Primordial Sovereign

Fighter Tank

Compétences

Threads of Vibration
Passif

Threads of Vibration

Innate: Skarner’s Attacks,  Shattered Earth,  Upheaval, and  Impale, apply Quaking for 4 seconds. At max Quaking (3) stacks, enemies take percent health magic damage over the duration. Magic Damage: [+5 - 9% max]

Dégâts magiques:
Shattered Earth / Upheaval
A

Shattered Earth / Upheaval

Coût: 45
Cooldown: 3.5 / 3.25 / 3 / 2.75 / 2.5s
Zone d'effet: 1050

Shattered Earth: Skarner rips a rock out from the ground and uses it to empower his next three attacks with bonus damage, 25 range, and attack speed. His third and final attack throws the rock into a targeted champ, slowing by 40% and dealing bonus damage equal to [+8% target's max], ending its effect. This damage is capped against monsters. Upheaval: Skarner can recast Upheaval to throw the rock, a skill shot projectile, that explodes on the first enemy hit, dealing the same damage and slow, ending its effect. Bonus Physical Damage per Attack: 10 / 20 / 30 / 40 / 50 (+75% bonus) [+3% Skarner's bonus] Bonus Attack Speed: 20 / 25 / 30 / 35 / 40% Monster Percent Health Damage Cap: 150 / 200 / 250 / 300 / 350 Upheaval Physical Damage: 10 / 20 / 30 / 40 / 50 (+75% bonus) [+4% Skarner's bonus] [+8% target's max] Upheaval Monster Percent Health Damage Cap: 110 / 195 / 280 / 365 / 450 (+75% bonus) [+3% Skarner's bonus]

Dégâts physiques: 10 / 20 / 30 / 40 / 50
Ratio physique: +75% bonus
Seismic Bastion
Z

Seismic Bastion

Coût: 60 / 65 / 70 / 75 / 80
Cooldown: 10 / 9 / 8 / 7 / 6s
Zone d'effet: 600 / 700

Active: Skarner gains a shield equal to [+8% max] for 2.5 seconds and creates an earthquake whose shockwave damages and slows foes by 20%. Magic Damage: 50 / 70 / 90 / 110 / 130 (+80%)

Dégâts magiques: 50 / 70 / 90 / 110 / 130
Ratio magique: +80%
Ixtal's Impact
E

Ixtal's Impact

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 22 / 21 / 20 / 19 / 18s

Active: Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage, stun them for 1.1 seconds and reduce Ixtal's Impact's cooldown by 35%. Physical Damage: 30 / 60 / 90 / 120 / 150 [+6% Skarner's max]

Dégâts physiques: 30 / 60 / 90 / 120 / 150
Impale
R

Impale

Coût: 100
Cooldown: 120 / 105 / 90s
Zone d'effet: -50 - 625

Active: Skarner's tails lash forward to suppress enemy champions for 1.5 seconds. Once suppressed, the victims will be dragged along by Skarner as he moves around. If Impale hits at least one champion, Skarner gains 40% bonus movement speed for the same duration. Magic Damage: 150 / 250 / 350 (+100%)

Dégâts magiques: 150 / 250 / 350
Ratio magique: +100%