Sion
The Undead Juggernaut
Compétences
Glory in Death
Innate: After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gaining 100% Lifesteal and deals bonus damage equal to [+10% target's max] All his abilities are replaced with Death Surge, which grants a burst of Movement Speed. Health Decay: 2.3 − 24.4 increasing by 70% per subsequent tick
Death Surge
Active: Sion gains 50% Bonus Movement speed that decays over 1.5 seconds.
Decimating Smash
Active: Sion charges up a heavy blow for up to 2 seconds. When released, he deals physical damage to enemies hit (150% damage to monsters, 60% damage to minions) based on how long Sion charges and briefly slows them. If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds. Min Physical Damage: 40 / 60 / 80 / 100 / 120 (+40 / 50 / 60 / 70 / 80% total) Max Physical Damage: 90 / 155 / 220 / 285 / 350 (+120 / 150 / 180 / 210 / 240% total)
Soul Furnace
Passive: Sion gains 4 maximum Health whenever he kills a unit (15 for champion kills, assists, large minions and large monsters).Active: Sion shields himself for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal magic damage to nearby enemies. Max 400 bonus damage against minions and monsters. Shield Strength: 60 / 75 / 90 / 105 / 120 (+40%) [+8 / 10 / 12 / 14 / 16% Sion's max] Magic Damage: 40 / 65 / 90 / 115 / 140 (+40%) [+14% target's max]
Roar of the Slayer
Active: Sion fires a shockwave, dealing magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). Targets hit by the shockwave or the knocked back unit take the same damage and are slowed for 2.5 seconds and have their Armor reduced by 20% for 4 seconds. Physical Damage: 65 / 100 / 135 / 170 / 205 (+55%) Slow: 40 / 45 / 50 / 55 / 60%