Sett
The Boss
Compétences
Pit Grit
Heavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch, always opening with a Left Punch. Attack speed increases the speed of both punches. Left Punches deal normal damage. Right Punches come out faster and deal bonus physical damage. Heart of the Half-Beast: Sett gains additional health regeneration for each 5% missing health. Sett will reset back to a Left Punch if he does not do a Right Punch within 2 seconds of doing a Left Punch. The attack speed of a Left Punch is Sett's regular attack speed, and the attack speed of a Right Punch is 8 times the attack speed of Left Punch. Right Punch Damage: 5 - 90 (based on level) (+55% bonus) Health Regen: 0.15 / 0.5 / 1 / 2 (based on level)
Knuckle Down
Active: Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions. Sett's next two basic attacks deal bonus physical damage, plus a percentage of the target's maximum health. Physical Damage: 10 / 20 / 30 / 40 / 50 [+1% (+1 / 1.5 / 2 / 2.5 / 3% per 100)% target's max] Total Damage: 20 / 40 / 60 / 80 / 100 [+2% (+2 / 3 / 4 / 5 / 6% per 100)% target's max]
Haymaker
Passive: Sett stores 100% of damage taken as Grit, up to a cap of [+50% Sett's max]. Grit decays quickly 4 seconds after the damage was taken.Active: Sett winds up a giant punch in a direction, expending all Grit to deal as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead. Sett also gains a rapidly decaying shield equal to Grit expended for 3 seconds. True Damage: 80 / 100 / 120 / 140 / 160 (+25% (+25% total per 100 bonus AD) of expended Grit)
Facebreaker
Active: Sett smashes enemies on either side of him into each other, dealing physical damage (increased by 100 against monsters) and slowing them by 70% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second. Physical Damage: 50 / 70 / 90 / 110 / 130 (+60% total)
The Show Stopper
Active: Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take physical damage, plus a percentage of the grabbed enemy's bonus health and are slowed by 99% for 1 second. Enemies take less damage the further they are from where Sett lands. Physical Damage: 200 / 300 / 400 (+120% bonus) Health Percentage: [+40 / 50 / 60% grabbed enemy's bonus]