Seraphine
The Starry-Eyed Songstress
Compétences
Stage Presence
Echo: Every third basic ability Seraphine casts will echo, automatically casting a second time. Harmony: Additionally, whenever she casts an ability near an ally, she will create a Note. Each Note gives her basic attacks more attack range and deal additional magic damage, consuming the Note. Deals triple damage to minions. Allied Notes deal 25% damage. Magic Damage: 4 - 25 (based on level) (+4%)
High Note
Active: Seraphine projects a pure note, dealing magic damage that's increased by 0 - 75% (based on missing health) against champions. Min. Magic Damage: 60 / 85 / 110 / 135 / 160 (+50%) Max. Magic Damage: 105 / 149 / 193 / 236 / 280 (+87.5%)
Surround Sound
Active: Seraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal herself and her nearby allies, restoring health per ally near her. Seraphine's movement speed: 20% (+2% per 100) Allies' movement speed: 8% (+1.6% per 100) Shield: 60 / 80 / 100 / 120 / 140 (+20%) Heal: [+3 / 3.5 / 4 / 4.5 / 5% target's missing]
Beat Drop
Active: Seraphine unleashes a heavy soundwave, dealing magic damage to enemies (70% damage against minions) in a line and slowing them by 99% for a few seconds. Enemies that are already slowed are rooted, and already immobilized enemies are stunned. Magic Damage: 70 / 100 / 130 / 160 / 190 (+50%) Disable Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds
Encore
Active: Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes. Magic Damage: 150 / 200 / 250 (+40%) Charm Duration: 1.25 / 1.5 / 1.75 seconds