Sejuani
Fury of the North
Compétences
Fury of the North
Frost Armor: After not taking damage from champions or monsters, Sejuani becomes immune to slows and gains 10 (+75% bonus Armor) Armor and 10 (+75% bonus Magic Resist) Magic Resist. Frost Armor persists for 3 seconds after taking damage from champions or monsters. Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal [+10% target's max] as magic damage (250 vs Monsters).
Arctic Assault
Active: Sejuani charges, dealing magic damage to enemies and knocking them up for 0.5 seconds. The charge ends after hitting an enemy champion. Magic Damage: 90 / 140 / 190 / 240 / 290 (+60%)
Winter's Wrath
Active: Sejuani swings her flail, dealing physical damage and applying Frost to enemies hit and knocking minions and monsters back. She then lashes out with her flail, dealing physical damage, applying Frost and slowing enemies hit by 75% for 0.25 seconds. First Strike: 5 / 15 / 25 / 35 / 45 [+4% Sejuani's max] (+20%) Second Strike: 5 / 25 / 45 / 65 / 85 [+8% Sejuani's max] (+60%)
Permafrost
Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions and large monsters.Active: Target enemy with 4 stacks of Frost takes magic damage and are stunned for 1 second. An enemy that has been stunned by Sejuani cannot gain Frost every 8 seconds. Magic Damage: 55 / 105 / 155 / 205 / 255 (+60%)
Glacial Prison
Active: Sejuani throws her True Ice bola that deals magic damage to the first enemy champion hit and stuns them for 1 second. The bola becomes more powerful as it travels, dealing 50% more damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals magic damage and slows by 80% for 1 seconds. Magic Damage: 125 / 150 / 175 (+40%) Empowered/Explosion Damage: 200 / 300 / 400 (+80%)