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Sejuani

Sejuani

Fury of the North

Tank Fighter

Compétences

Fury of the North
Passif

Fury of the North

Cooldown: 12 / 6s

Frost Armor: After not taking damage from champions or monsters, Sejuani becomes immune to slows and gains 10 (+75% bonus Armor) Armor and 10 (+75% bonus Magic Resist) Magic Resist. Frost Armor persists for 3 seconds after taking damage from champions or monsters. Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal [+10% target's max] as magic damage (250 vs Monsters).

Arctic Assault
A

Arctic Assault

Coût: 70 / 75 / 80 / 85 / 90
Cooldown: 19 / 17.5 / 16 / 14.5 / 13s
Zone d'effet: 650

Active: Sejuani charges, dealing magic damage to enemies and knocking them up for 0.5 seconds. The charge ends after hitting an enemy champion. Magic Damage: 90 / 140 / 190 / 240 / 290 (+60%)

Dégâts magiques: 90 / 140 / 190 / 240 / 290
Ratio magique: +60%
Winter's Wrath
Z

Winter's Wrath

Coût: 65
Cooldown: 10 / 9 / 8 / 7 / 6s
Zone d'effet: 600

Active: Sejuani swings her flail, dealing physical damage and applying Frost to enemies hit and knocking minions and monsters back. She then lashes out with her flail, dealing physical damage, applying Frost and slowing enemies hit by 75% for 0.25 seconds. First Strike: 5 / 15 / 25 / 35 / 45 [+4% Sejuani's max] (+20%) Second Strike: 5 / 25 / 45 / 65 / 85 [+8% Sejuani's max] (+60%)

Permafrost
E

Permafrost

Coût: 20
Cooldown: 1.5s
Zone d'effet: 600

Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions and large monsters.Active: Target enemy with 4 stacks of Frost takes magic damage and are stunned for 1 second. An enemy that has been stunned by Sejuani cannot gain Frost every 8 seconds. Magic Damage: 55 / 105 / 155 / 205 / 255 (+60%)

Dégâts magiques: 55 / 105 / 155 / 205 / 255
Ratio magique: +60%
Glacial Prison
R

Glacial Prison

Coût: 100
Cooldown: 130 / 110 / 90s
Zone d'effet: 1300

Active: Sejuani throws her True Ice bola that deals magic damage to the first enemy champion hit and stuns them for 1 second. The bola becomes more powerful as it travels, dealing 50% more damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals magic damage and slows by 80% for 1 seconds. Magic Damage: 125 / 150 / 175 (+40%) Empowered/Explosion Damage: 200 / 300 / 400 (+80%)

Dégâts magiques: 125 / 150 / 175
Ratio magique: +40%