Rumble
The Mechanized Menace
Compétences
Junkyard Titan
Innate: When Rumble reaches 50 Heat he is in the Danger Zone granting all his basic abilities bonus effects. When Rumble reaches 100 Heat, he starts Overheating gaining bonus attack speed and dealing bonus magic damage (capped against monsters) on his basic attacks but is unable to cast his spells for 4 seconds. Magic Damage: 5 - 40 (based on level) (+25%) [+5% taget's max] Bonus Attack Speed: 50 − 130% (based on level) Damage Cap (vs. Monsters): 65 - 150 (based on level)
Flamespitter
Active: Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. This spell deals 70% damage to minions. Danger Zone Bonus: Deals 150% damage. Magic Damage: 60 / 90 / 120 / 150 / 180 (+110%) [+6 / 6.8 / 7.6 / 8.4 / 9.2% target's max] Danger Zone Damage: 90 / 135 / 180 / 225 / 270 (+165%) [+9 / 10.2 / 11.4 / 12.6 / 13.8% target's max]
Scrap Shield
Active: Rumble tosses up a shield for 1.5 seconds that absorbs damage. Rumble also gains Movement Speed for 1 second. Danger Zone Bonus: 50% increase in shield health and Movement Speed. Shield: 25 / 55 / 85 / 115 / 145 (+30%) [+4% max] Danger Zone Shield: 37.5 / 82.5 / 127.5 / 172.5 / 217.5 (+45%) [+6% max] Movement Speed: 10 / 15 / 20 / 25 / 30% Danger Zone Movement Speed: 15 / 22.5 / 30 / 37.5 / 45%
Electro Harpoon
Active: Rumble shoots his opponent with up to 2 tasers, dealing magic damage, reducing their magic resistance for 4 seconds, and applying a stacking slow for 2 seconds. Danger Zone Bonus: Damage, slow and magic resist reduction increased by 50% Magic Damage: 55 / 80 / 105 / 130 / 155 (+50%) Danger Zone Damage: 82.5 / 120 / 157.5 / 195 / 232.5 (+75%) Slow: 15 / 20 / 25 / 30 / 35% Danger Zone Slow: 22.5 / 30 / 37.5 / 45 / 52.5% Magic Resistance Reduction: 10 / 12 / 14 / 16 / 18% Danger Zone Magic Resistance Reduction: 15 / 18 / 21 / 24 / 27%
The Equalizer
Active: Rumble calls down a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take magic damage each second. Magic Damage: 140 / 210 / 280 (+35%) Total Magic Damage: 700 / 1050 / 1400 (+175%)