Rell
The Iron Maiden
Compétences
Break the Mold
Innate: Rell's basic attacks deal bonus on-hit damage equal to (+5% total Armor) and (+5% total Magic Resist). Rell's attacks against non-minions reduce 3% of her target’s Armor and Magic Resist for 5 seconds (can stack up to 5 times). Additionally, Rell can siphon resistances from multiple different foes to grow extremely tanky. Always steals a minimum of resistances. Min. Resistances: 1.5 − 3 (based on level)
Shattering Strike
Active: Rell stabs forward with her lance, breaking any shields, damaging all enemies hit and stunning them for 0.65 seconds. Magic Damage: 60 / 100 / 140 / 180 / 220 (+60%)
Full Tilt
Passive: Rell gains bonus movement speed, reduced to half while in combat.Active: Rell and an ally charge, gaining 10% move speed ramping over 3 seconds, increased by 250% toward enemies or your bonded ally. Afer 1 second, Rell's next basic attack or Shattering Strike explodes in an area for magic damage. The health ratio is capped at 150 against monsters. Magic Damage: [5 / 5.5 / 6 / 6.5 / 7% (+3% per 100) target's max]
Magnet Storm
Active: Rell erupts in magnetic fury, yanking nearby enemies toward her. She then creates a gravitational field around her, dealing damage every 0.25 seconds and pulling nearby enemies in for 2 seconds. The field doesn't interrupt her enemies’ other actions. Total Magic Damage: 120 / 200 / 280 (+110%)