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28/01/2026
League of Legends • Hellenic Legends League
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League of Legends • Hellenic Legends League
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Rammus

Rammus

The Armordillo

Tank Fighter

Compétences

Spiked Shell
Passif

Spiked Shell

Innate: Rammus deals 10 (+10% Armor) bonus magic damage with his basic attacks.

Powerball
A

Powerball

Coût: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 10.5 / 9 / 7.5 / 6s
Zone d'effet: 112.5

Active: Rammus accelerates in a ball gaining Movement Speed over 6 seconds. On enemy collision, he stops, dealing magic damage to nearby enemies, knocking them back, and slowing them for 1 second. Max Movement Speed: 150 - 235% (based on level) Magic Damage: 80 / 110 / 140 / 170 / 200 (+100%) Slow: 40 / 50 / 60 / 70 / 80%

Dégâts magiques: 80 / 110 / 140 / 170 / 200
Ratio magique: +100%
Defensive Ball Curl
Z

Defensive Ball Curl

Coût: 40
Cooldown: 7s

Active: Rammus enters a defensive formation for up to 6 seconds, increasing Armor and Magic Resist. During this time,  Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus. Basic attacks extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds. Armor: 40 (+35 / 45 / 55 / 65 / 75% total Armor) Magic Resist: 10 (+30 / 35 / 40 / 45 / 50% total Magic Resist)

Frenzying Taunt
E

Frenzying Taunt

Coût: 50
Cooldown: 12s
Zone d'effet: 325

Active: Taunt an enemy champion or monster and gain Attack Speed for the same duration. While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed is refreshed. Taunt / Bonus AS Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

Soaring Slam
R

Soaring Slam

Coût: 100
Cooldown: 90s
Zone d'effet: 800 / 150% movement speed

Active: Rammus leaps into a target location, dealing magic damage to enemies hit and slowing them for 1.5 seconds. Enemies at the center take bonus damage based on distance traveled, and knocked up for 0.75 seconds if cast while  Powerball is active. Rammus creates three aftershocks at the target location for 3.5 seconds that deal magic damage and stack the original slow up to four times. Soaring Slam deals 200% damage to turrets, and its range is increased based on his movement speed. Magic Damage: 100 / 175 / 250 (+60%) Total Increased Damage: 150 / 262.5 / 375 (+90%) Aftershock Damage: 20 / 30 / 40 (+10%) Slow: 15 / 17.5 / 20%

Dégâts magiques: 100 / 175 / 250
Ratio magique: +60%