Pyke
The Bloodharbor Ripper
Compétences
Gift of the Drowned Ones
Innate: If Pyke cannot be seen by enemies, he regenerates damage that he has recently taken from champions. Pyke stores 9% (+0.2 per 1 Lethality) of damage taken as Grey Health, increased to 40% (+0.4 per 1 Lethality) if there are two or more enemies nearby. Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (1 AD per 14 Health) Max Regen: 80 + (8 Health per 1 bonus AD)
Bone Skewer
Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions). Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing damage. They are also slowed by 90% for 1 second, and Bone Skewer's mana cost is refunded by 75% if he hits an enemy champion. Physical Damage: 100 / 150 / 200 / 250 / 300 (+75% bonus)
Ghostwater Dive
Active: Pyke gains Camouflage and gains decaying 45% (+2% per 1 Lethality) Movement Speed for 5 seconds.
Phantom Undertow
Active: Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemies along its path, stunning them for 1.25 seconds (+0.1 per 10 Lethality). Champions hit also take physical damage. Physical Damage: 100 / 150 / 200 / 250 / 300 (+100% bonus)
Death from Below
Active: Pyke strikes all enemy champions in an X, blinking to and executing targets below a Health threshold. Enemies not executed instead take physical damage equal 50% of the threshhold. When an enemy champions dies in the X from any source, an assiting ally will receive an additional Cut and Pyke may re-cast Death From Below again within 20 seconds. Health Threshold: 250 - 550 (based on level) (+80% bonus) (+1.5 per 1 Lethality)