Ornn
The Fire below the Mountain
Compétences
Living Forge
Innate: Ornn's bonus health from all sources and resistances are increased by 10%. Whenever he upgrades a Mythic item, his bonus health and resistances are increased by 4%. Ornn can spend gold to forge non-consumable items anywhere. Additionally, when Ornn reaches level 13, he will upgrade any eligible items into masterwork items for himself. For each level after 14, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally. Ornn can smithy directly from his forge menu or shop.
Volcanic Rupture
Active: Ornn slams the ground, creating a fissure which deals physical damage and slows by 40% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds. Magic Damage: 20 / 45 / 70 / 95 / 120 (+110% total)
Bellows Breath
Active: Ornn stomps forward, breathing fire and becoming unstoppable for 0.75 seconds. The fire deals magic damage. Enemies hit by the final gout of flame become Brittle for 3 seconds. Ornn's basic attacks knock back Brittle targets. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals magic damage. Magic Damage: [+12 / 13 / 14 / 15 / 16% target's max] Min Magic damage: 13.33 / 21.67 / 30 / 38.33 / 46.67 Brittle Damage: [+10 - 18% target's max]
Searing Charge
Active: Ornn charges, dealing magic physical damage to enemies hit. If Ornn rams into terrain, the resulting shockwave will knock up enemies for 1 second. The shockwave destroys magma pillars and terrain created by enemy champions. Charge Damage: 80 / 125 / 170 / 215 / 260 (+40% bonus Armor) (+40% bonus Magic Resist)
Call of the Forge God
Active: Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take magic damage, are slowed for 2 seconds and become Brittle for 6 seconds. Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks up the first enemy for 1 second, and all subsequent enemies by 0.5, deals magic damage, and applies Brittle. Initial Cast Slow: 10% + 40 / 60 / 80% based on distance traveled Magic Damage: 125 / 175 / 225 (+20%)