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Orianna

Orianna

The Lady of Clockwork

Mage Support

Compétences

Clockwork Windup
Passif

Clockwork Windup

Innate: Orianna's basic attacks deal additional magic damage. This damage increases by 20%, stacking to a max of 40%. Magic Damage: 10 - 50 (based on level) (+15%)

Dégâts magiques: 10
Command: Attack
A

Command: Attack

Coût: 35
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3s
Zone d'effet: 825

Active: Orianna commands her Ball to shoot toward a target location, dealing magic damage to targets along the way. However, it deals 70% damage to other enemies. Her Ball remains behind at the target location afterwards. Magic Damage: 60 / 90 / 120 / 150 / 180 (+55%)

Dégâts magiques: 60 / 90 / 120 / 150 / 180
Ratio magique: +55%
Command: Dissonance
Z

Command: Dissonance

Coût: 60 / 65 / 70 / 75 / 80
Cooldown: 7s
Zone d'effet: 250

Active: Orianna commands her Ball to release an electric pulse, dealing magic damage to nearby enemies. The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed and increasing ally Movement Speed for 2 seconds. This effect diminishes over time. Magic Damage: 70 / 120 / 170 / 220 / 270 (+70%) Movement Speed/Slow: 20 / 25 / 30 / 35 / 40%

Dégâts magiques: 70 / 120 / 170 / 220 / 270
Ratio magique: +70%
Command: Protect
E

Command: Protect

Coût: 60
Cooldown: 9s
Zone d'effet: 1,100

Passive: The Ball adds Armor and Magic Resist to the allied champion it is attached to.Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 2.5 seconds. Enemies the Ball passes through along the way are take magic damage. Armor/Magic Resist: 6 / 12 / 18 / 24 / 30 Shield: 55 / 90 / 125 / 160 / 195 (+45%) Magic Damage: 60 / 90 / 120 / 150 / 180 (+30%)

Dégâts magiques: 60 / 90 / 120 / 150 / 180
Ratio magique: +30%
Command: Shockwave
R

Command: Shockwave

Coût: 100
Cooldown: 110 / 95 / 80s
Zone d'effet: 325

Active: Orianna commands the Ball to unleash a shockwave after a brief delay, dealing magic damage to nearby enemies and flinging them into the air a set distance in the duration of the ball. Magic Damage: 250 / 400 / 550 (+95%)

Dégâts magiques: 250 / 400 / 550
Ratio magique: +95%