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Mel

Mel

The Soul's Reflection

Mage Support

Compétences

Searing Brilliance
Passif

Searing Brilliance

Innate: Whenever Mel uses an ability, she gains 3 / 6 / 9 (based on amount of stacks) bonus projectiles on her next basic attack for 5 seconds. Each bonus projectiles deals 5 − 20 (based on level) (+1% AP) magic damage. Innate: When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target. Overwhelm: Deal magic damage with the first stack, reduced to 60% against minions. For each stack, store an additional magic damage on the target Overwhelm first stack damage: 50 / 65 / 80 / 95 (based on Golden Eclipse's rank) (+10% AP) Overwhelm additional damage: 2 / 3 / 4 / 5 (based on Golden Eclipse's rank) (+0.75% AP)

Radiant Volley
A

Radiant Volley

Coût: 70 / 80 / 90 / 100 / 110
Cooldown: 10 / 9 / 8 / 7 / 6s
Zone d'effet: 950

Active: Mel unleashes a barrage of projectiles that explode in the area around a target location. Each explosion deals magic damage, reduced to 25% against minions. Magic Damage per Explosion: 13 / 15.5 / 18 / 20.5 / 23 (+8.5% AP) Number of Bolts: 6 / 7 / 8 / 9 / 10

Rebuttal
Z

Rebuttal

Coût: 80 / 60 / 40 / 20 / 0
Cooldown: 35 / 32 / 29 / 26 / 23s

Active: Mel forms a barrier around herself that reflects projectiles from enemy champions, prevents her from taking damage, and gives her 30% decaying bonus movement speed. Reflected projectiles deal magic. Replicated Projectile Magic Damage: 40 / 45 / 50 / 55 / 60% (+5% per 100 AP) of the original projectile's damage

Dégâts magiques: 40 / 45 / 50 / 55 / 60
Solar Snare
E

Solar Snare

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Zone d'effet: 1050

Active: Mel fires a radiating orb, root enemies at its center and dealing magic damage. The orb builds up a hostile area around it that slows enemies by 30% and deals magic damage per second. Solar Snare deals 50% damage against minions. Magic Damage: 60 / 105 / 150 / 195 / 240 (+60% AP) Root Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds Magic Damage per Tick: 2 / 4 / 6 / 8 / 10 (+1% AP)

Dégâts magiques: 60 / 105 / 150 / 195 / 240
Ratio magique: +60% AP
Golden Eclipse
R

Golden Eclipse

Coût: 100
Cooldown: 120 / 100 / 80s
Zone d'effet: Global

Passive: Overwhelm's damage is increasedActive: Mel unleashes her power on all enemies affected by Overwhelm, dealing magic damage. Can only be cast when an enemy champion is affected by Overwhelm Increased Stored Damage: 10 / 20 / 30 Stored Damage Increase per Stack: 1 / 2 / 3 Magic Damage: 100 / 150 / 200 (+30% AP) (+ 4 / 7 / 10 (+3.5% AP) per Overwhelm stack on the target)

Dégâts magiques: 100 / 150 / 200
Ratio magique: +30% AP