Lissandra
The Ice Witch
Compétences
Iceborn Subjugation
Innate: When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls seek out living enemies, slowing their Movement Speed when nearby by 25%. After 4 seconds, Frozen Thralls shatter from the intense cold dealing magic damage. Magic Damage: 120 - 520 (based on level) (+50%)
Ice Shard
Active: Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing the Movement Speed of all targets hit for 1.5 seconds. Shards then pass through the target dealing the same damage to other enemies hit. Magic Damage: 80 / 115 / 150 / 185 / 220 (+85%) Slow: 20 / 24 / 28 / 32 / 36%
Ring of Frost
Active: Deals magic damage to nearby enemies and roots them in place. Magic Damage: 70 / 105 / 140 / 175 / 210 (+70%) Root Duration: 1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds
Glacial Path
Active: Casts an ice claw that deals magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location. Magic Damage: 70 / 105 / 140 / 175 / 210 (+60%)
Frozen Tomb
On Enemy Cast: Freezes target champion solid, stunning it for 1.5 seconds. On Self Cast: Lissandra encases herself in dark ice for 2.5 seconds, healing a base amount that increases based on how much Health she is missing, and becoming untargetable and invulnerable but unable to take any actions. Dark Ice then emanates from the target dealing magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed. Magic Damage: 150 / 250 / 350 (+75%) Heal: 100 / 150 / 200 (+55%) Max Heal: 200 / 300 / 400 (+110%) Slow: 45 / 60 / 75%