Lee Sin
The Blind Monk
Compétences
Flurry
Innate: After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return Energy each. First Attack Energy Return: 20 / 30 / 40 Second Attack Energy Return: 10 / 15 / 20
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage (Max: 400 Damage vs. Monsters) increasing based on target's missing Health. Damage: 55 / 80 / 105 / 130 / 155 (+115% bonus) Min Damage: 55 / 80 / 105 / 130 / 155 (+115% bonus) Max Damage: 110 / 160 / 210 / 260 / 310 (+230% bonus)
Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds, Iron Will: Lee Sin gains Life Steal and Spell Vamp for 4 seconds. Shield: 70 / 115 / 160 / 205 / 250 (+80%) Life Steal/Spell Vamp: 10 / 14 / 18 / 22 / 26%
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed. Movement Speed recovers gradually over the duration. Damage: 35 / 60 / 85 / 110 / 135 (+100% total) Slow: 35 / 45 / 55 / 65 / 75%
Dragon's Rage
Active: Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing physical damage. Enemies the target collides with are knocked into the air briefly and take physical damage. Primary Target Damage: 175 / 400 / 625 (+200% bonus) Secondary Targets Damage: 175 / 400 / 625 (+200% bonus) [+15 / 18 / 21% primary target's bonus]