Kindred
The Eternal Hunters
Compétences
Mark of the Kindred
Lamb can choose a champion to hunt by clicking the champion portraits above the inventory. Wolf periodically hungers for and hunts enemy jungle monsters. Each kill or assist on hunted targets completes a hunt and empower's Kindred's basic abilities. Every 4 successful hunts increase Kindred's attack and ability range (75 + 25 every 4 after). Dance of Arrows: Attack Speed bonus increased by an additional 5% per stack Wolf's Frenzy: Current health damage increased by an additional 1% per stack Mounting Dread: Missing health damage increased by an additional by 0.5% per stack
Dance of Arrows
Active: Lamb vaults, firing up to 3 arrows at nearby enemies, dealing physical damage and gains 35% bonus Attack Speed for 4 seconds. Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell. Physical Damage: 40 / 65 / 90 / 115 / 140 (+65% bonus) Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds
Wolf's Frenzy
Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains health from the target, based on Lamb's missing Health.Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. Wolf's attacks deal magic damage and deal 50% increased damage against monsters and reduce their Attack and Movement Speed by 50% for 2 second.. Health Drain: 47 - 81 (based on level) Magic Damage: 25 / 30 / 35 / 40 / 45 (+20% bonus) (+20%) [+1.5% target's current] (+25% bonus Attack Speed)
Mounting Dread
Active: Cripple an enemy, slowing their Movement Speed by 30% (+5% per 100) for 1 second. After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing physical damage (Max 300 vs. Monsters). Wolf's attack critically strikes her target for 50% increased damage if they are below 25% (+50% Crit Chance) Health. Physical Damage: 80 / 110 / 140 / 170 / 200 (+100% bonus) [+5% target's missing]
Lamb's Respite
Active: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below [+10% their max]. Units in the area who reach the threshold cannot be healed while within for the remaining duration. All units within the zone are healed immediately after the blessing ends. Heal: 225 / 300 / 375