Kassadin
The Void Walker
Compétences
Void Stone
Innate: Kassadin takes 10% reduced magic damage and ignores unit collision.
Null Sphere
Active: Kassadin fires an orb of void energy that deals magic damage and interrupts channels. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds. Magic Damage: 60 / 85 / 110 / 135 / 160 (+60%) Shield Strength: 80 / 110 / 140 / 170 / 200 (+30%)
Nether Blade
Passive: Kassadin's melee attacks deal 20 (+10%) bonus magic damage.Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage and restore his missing Mana (quintupled against champions). Mana Restored (Champions): (+20 / 22.5 / 25 / 27.5 / 30% missing)Mana Restored: (+4 / 4.5 / 5 / 5.5 / 6% missing) Magic Damage: 50 / 75 / 100 / 125 / 150 (+80%)
Force Pulse
Active: Kassadin deals magic damage and slows enemies for 1 second in a cone in front of him. Nearby ability casts reduce its cooldown by 0.75 seconds. Magic Damage: 60 / 90 / 120 / 150 / 180 (+65%) Slow: 50 / 60 / 70 / 80 / 90%
Riftwalk
Active: Kassadin teleports to a nearby location dealing magic damage to surrounding enemy units. Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals additional magic damage per stack, stacking up to 4 times. Magic Damage: 70 / 90 / 110 (+20% max) (+50%) Damage Per Stack: 35 / 45 / 55 (+10% max) (+10%)