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Karma

Karma

The Enlightened One

Mage Support

Compétences

Gathering Fire
Passif

Gathering Fire

Innate:  Mantra's cooldown is reduced by 4 seconds every time Karma damages an enemy Champion with one of her abilities.

Inner Flame
A

Inner Flame

Coût: 40 / 50 / 60 / 70 / 80
Cooldown: 9 / 8 / 7 / 6 / 5s
Zone d'effet: 950

Active: Karma fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area by 40%. Mantra Bonus - Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), slowing all enemies inside the circle by 50%. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area. Damage: 60 / 110 / 160 / 210 / 260 (+70%) Bonus Damage: 40 / 100 / 160 / 220 (+30%) Eruption Damage: 40 / 130 / 220 / 310 (+50%)

Focused Resolve
Z

Focused Resolve

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Zone d'effet: 675 / 1000

Active: Links Karma to an enemy champion or monster, granting True Sight and dealing magic damage. If the link is unbroken for 2 seconds, the target is rooted and takes additional magic damage. Mantra Bonus - Renewal: Karma is healed for [17% (+1%)% her missing]. If the link is not broken or the target dies, the root duration is increased and Karma is healed again. Total Damage: 80 / 130 / 180 / 230 / 280 (+90%) Root Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds Bonus Root Duration: 0.5 / 0.75 / 1 / 1.25 second(s)

Inspire
E

Inspire

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Zone d'effet: 800

Active: Target ally gains a shield, granting 40% Movement Speed and absorbing damage for 2 seconds. Mantra Bonus - Defiance: The shield overflows with energy, absorbing additional damage. Nearby allied champions gain shields that absorb the bonus shield and gain 37.5% of the bonus Movement Speed for 2.5 seconds. Shield: 80 / 130 / 180 / 230 / 280 (+60%) Bonus Shield: 50 / 100 / 150 / 200 (+45%)

Mantra
R

Mantra

Cooldown: 40 / 38 / 36 / 34s

Active: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities use the same cooldown as their basic form. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.