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28/01/2026
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Jinx

Jinx

The Loose Cannon

Marksman

Compétences

Get Excited!
Passif

Get Excited!

Innate: Whenever a champion, tower, inhibitor or Epic monster that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% decaying Movement Speed and 25% Total Attack Speed for 6 seconds. The bonus attack speed can stack. While excited Jinx can exceed the Attack Speed cap.

Switcheroo!
A

Switcheroo!

Coût: 20
Cooldown: 0.9s
Zone d'effet: Bonus 80 / 110 / 140 / 170 / 200

Toggle: Jinx swaps weapons. Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to Jinx's target and all nearby enemies, gain range, fire 10% slower and drain Mana. Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher. Max Attack Speed: 30 / 55 / 80 / 105 / 130% Bonus Range: 80 / 110 / 140 / 170 / 200

Zap!
Z

Zap!

Coût: 40 / 45 / 50 / 55 / 60
Cooldown: 10 / 9 / 8 / 7 / 6s
Zone d'effet: 1450

Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit and slowing it for 2 seconds. Physical Damage: 10 / 60 / 110 / 160 / 210 (+140% bonus) Slow: 40 / 50 / 60 / 70 / 80%

Dégâts physiques: 10 / 60 / 110 / 160 / 210
Ratio physique: +140% bonus
Flame Chompers!
E

Flame Chompers!

Coût: 90
Cooldown: 24 / 20.5 / 17 / 13.5 / 10s
Zone d'effet: 925

Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. Enemy champions only take damage from one Flame Chomper per cast. Magic Damage: 70 / 120 / 170 / 220 / 270 (+100%)

Dégâts magiques: 70 / 120 / 170 / 220 / 270
Ratio magique: +100%
Super Mega Death Rocket!
R

Super Mega Death Rocket!

Coût: 100
Cooldown: 70 / 55 / 40s
Zone d'effet: Global

Active: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take magic damage equal to a base amount (this amount increasing over the first second the rocket travels) plus a percentage of their missing health. The primary target of the explosion takes full damage, while nearby enemies take 80% damage. Minimum Magic Damage: 32.5 / 47.5 / 62.5 (+16.5% bonus) Maximum Magic Damage: 325 / 475 / 625 (+165% bonus) Missing Health Damage: [+25 / 30 / 35% target's missing]

Dégâts magiques: 32