Jhin
The Virtuoso
Compétences
Whisper
Death in 4 Acts - Jhin's hand cannon has a fixed attack speed and can be fired 4 times before needing to be reloaded. The 4th bullet always Crits and deals bonus damage based on the target's missing health. Every Moment Matters - Critical Strike Chance and Bonus Attack Speed have special scaling: Attack Damage is increased. Jhin's Crits deal 14% reduced damage but grant him 14% (+40% bonus Attack Speed) bonus movement speed for 2 seconds. Bonus Attack Damage Equal to: [ (+4 - 44% total) (+35% Crit Chance) (+30% bonus Attack Speed) of Total Attack Damage] Missing Health Damage: [+15 / 20 / 25% target's missing]
Dancing Grenade
Active: Jhin launches a cartridge at the targeted enemy that deals physical damage before bouncing to a nearby target that has not yet been hit. The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%. Physical Damage: 44 / 69 / 94 / 119 / 144 (+44 / 51.5 / 59 / 66.5 / 74% total) (+60%)
Deadly Flourish
Active: Jhin fires a long range shot that stops on the first champion hit, dealing physical damage to it, and 75% of that damage to minions and monsters hit along the way. If Deadly Flourish strikes a champion that has been hit by any damage from Jhin or his allies, or are standing in a Lotus Trap within the last 4 seconds it will root them and grant Jhin Movement Speed as though he had crit them. Physical Damage: 60 / 95 / 130 / 165 / 200 (+50% total) Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
Captive Audience
Active: Jhin places an invisible Lotus Trap at the target location that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds. The trap leaves behind a zone that slows enemies inside by 35%, and detonates after 2 seconds, dealing magic damage (65% damage on subsequent hits and vs. minions and monsters). Jhin can store 2 traps at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed. Magic Damage: 20 / 80 / 140 / 200 / 260 (+120% total) (+100%)
Curtain Call
Active: Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing physical damage. The 4th shot crits for 200% damage. Physical Damage: 64 / 154 / 244 (+25% total) [+3% per 1% target's missing]