Jax
Grandmaster at Arms
Compétences
Relentless Assault
Innate: Jax's basic attacks increase his Attack Speed for 2.5 seconds. This effect stacks up to 8 times and fall off one at a time. Attack Speed: 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)
Leap Strike
Active: Jax leaps towards a target, dealing physical damage if the target was an enemy. Physical Damage: 65 / 105 / 145 / 185 / 225 (+100% bonus)
Empower
Active: Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal additional magic damage (deals half damage vs. structures). Magic Damage: 50 / 85 / 120 / 155 / 190 (+60%)
Counter Strike
Active: Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals magic damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100%). Magic Damage: 40 / 70 / 100 / 130 / 160 (+70%) [+3.5% max]
Grandmaster-At-Arms
Passive: Every third consecutive strike Jax deals additional magic damage (deals half damage vs. structures).Active: Jax swings his lantern around, dealing magic damage to nearby enemies. If this hits a champion, he gains bonus armor, increased for each champion hit beyond the first, and bonus magic resistance equal to 60% of that amount for 8 seconds. While this spell is active, every second consecutive strike Jax deals additional magic damage. Bonus Magic Damage: 75 / 130 / 185 (+60%) Magic Damage: 100 / 175 / 250 (+100%) Bonus Armor: 45 / 60 / 75 (+40% bonus) Bonus Armor per Champion Hit: 20 / 25 / 30 (+10% bonus)