Menu

Navigation

Actus par catégories

Scores Esport

En direct

Aucun match en direct

À venir

Aucun match à venir

Résultats

League of Legends • Tournoi
Ultra Prime 1
LGD Gaming 2
28/01/2026
League of Legends • Hellenic Legends League
Howl Esports 0
Team Insidious 2
27/01/2026
League of Legends • Tournoi
BRUTE 1
EXILE esports 0
27/01/2026
League of Legends • Tournoi
KIA.eSuba Academy 1
Meavedron 0
27/01/2026
League of Legends • Hellenic Legends League
Gamespace Mediterran... 0
Team Phantasma 2
27/01/2026
Jax

Jax

Grandmaster at Arms

Fighter Assassin

Compétences

Relentless Assault
Passif

Relentless Assault

Innate: Jax's basic attacks increase his Attack Speed for 2.5 seconds. This effect stacks up to 8 times and fall off one at a time. Attack Speed: 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)

Leap Strike
A

Leap Strike

Coût: 65
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Zone d'effet: 700

Active: Jax leaps towards a target, dealing physical damage if the target was an enemy. Physical Damage: 65 / 105 / 145 / 185 / 225 (+100% bonus)

Dégâts physiques: 65 / 105 / 145 / 185 / 225
Ratio physique: +100% bonus
Empower
Z

Empower

Coût: 30
Cooldown: 7 / 6 / 5 / 4 / 3s
Zone d'effet: 300

Active: Jax charges his weapon with energy, causing his next basic attack or  Leap Strike to deal additional magic damage (deals half damage vs. structures). Magic Damage: 50 / 85 / 120 / 155 / 190 (+60%)

Dégâts magiques: 50 / 85 / 120 / 155 / 190
Ratio magique: +60%
Counter Strike
E

Counter Strike

Coût: 50 / 60 / 70 / 80 / 90
Cooldown: 17 / 15 / 13 / 11 / 9s
Zone d'effet: 300

Active: Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals magic damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100%). Magic Damage: 40 / 70 / 100 / 130 / 160 (+70%) [+3.5% max]

Dégâts magiques: 40 / 70 / 100 / 130 / 160
Ratio magique: +70%
Grandmaster-At-Arms
R

Grandmaster-At-Arms

Coût: 100
Cooldown: 100 / 90 / 80s
Zone d'effet: 375

Passive: Every third consecutive strike Jax deals additional magic damage (deals half damage vs. structures).Active: Jax swings his lantern around, dealing magic damage to nearby enemies. If this hits a champion, he gains bonus armor, increased for each champion hit beyond the first, and bonus magic resistance equal to 60% of that amount for 8 seconds. While this spell is active, every second consecutive strike Jax deals additional magic damage. Bonus Magic Damage: 75 / 130 / 185 (+60%) Magic Damage: 100 / 175 / 250 (+100%) Bonus Armor: 45 / 60 / 75 (+40% bonus) Bonus Armor per Champion Hit: 20 / 25 / 30 (+10% bonus)

Dégâts magiques: 75 / 130 / 185
Ratio magique: +60%