Janna
The Storm's Fury
Compétences
Tailwind
Active: Nearby allies gain 6% bonus Movement Speed when moving towards Janna, and her basic attacks and Zephyr (Ability) deal bonus magic damage on-hit. Magic Damage: 20 / 25 / 30 / 35% (based on level)
Howling Gale
Active: Summons a whirlwind, which deals magic damage to enemies in its path and knocks them into the air for 0.5 seconds. The whirlwind can be charged up to 3 seconds. For each second charged, it: deals bonus magic damage; knocks up for an additional 0.25 seconds (max 1.25); travels 25% farther. Magic Damage: 55 / 90 / 125 / 160 / 195 (+50%) Damage per Charging Second: 10 / 15 / 20 / 25 / 30 (+10%) Max Damage: 85 / 135 / 185 / 235 / 285 (+80%)
Zephyr
Passive: Janna gains bonus Movement Speed and can move through units.Active: Deals magic damage to an enemy and slows their Movement Speed for 2 seconds. Movement Speed: 6 / 7 / 8 / 9 / 10% (+2% per 100) Magic Damage: 55 / 85 / 115 / 145 / 175 (+50%) Slow: 20 / 24 / 28 / 32 / 36% (+6% per 100)
Eye of the Storm
Active: Shields an allied Champion or turret a shield for 4 seconds. The shield absorbs damage and grants Attack Damage until it is fully depleted. Each ability that slows or knocks back an enemy champion refunds 20% of this ability's cooldown. Shield: 80 / 120 / 160 / 200 / 240 (+55%) Bonus Attack Damage: 10 / 15 / 20 / 25 / 30 (+10%)
Monsoon
Active: Summons forth the might of the wind to knock surrounding enemies back and restores Health to nearby allies each second for 3 seconds. Heal Per Second: 100 / 150 / 200 (+50%) Max Heal: 300 / 450 / 600 (+150%)