Graves
The Outlaw
Compétences
New Destiny
Innate: Graves' shotgun has some unique properties -- Double Barrel: Graves must reload when he runs out of ammo. Attack Speed reduces reload time only slightly, but reduces time between attacks dramatically. 12-Gauge: Attacks fire 4 bullets (6 on critical strikes). Units hit take physical damage plus an additional third of the damage for each bullet. Structures take 25% reduced damage. Buckshot: Bullets cannot pass through units. Non Champions struck by multiple bullets are knocked back. Physical Damage Per Bullet: (+70 - 100% total)
End of the Line
Active: Fires a powder round that deals physical damage to enemies in a line. After 2 seconds, or on collision with terrain, the round detonates, dealing physical damage to all nearby enemies. Initial Damage: 45 / 65 / 85 / 105 / 125 (+80% bonus) Detonation Damage: 85 / 120 / 155 / 195 / 225 (+40 / 65 / 90 / 115 / 140% bonus)
Smoke Screen
Active: Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out. Deals magic damage and slows by 50% for 0.5 seconds on impact. Magic Damage: 60 / 110 / 160 / 210 / 260 (+60%)
Quickdraw
Active: Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds. Damage against non-minions also refresh True Grit. True Grit grants Armor (stacks up to 8 times). Bonus Armor per Stack: 4 / 7 / 10 / 13 / 16
Collateral Damage
Active: Fires an explosive shell with such force that it knocks Graves back. The Shell deals physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing physical damage in a cone. Initial Physical Damage: 275 / 425 / 575 (+150% bonus) Explosion Physical Damage: 220 / 340 / 460 (+120% bonus)