Fiddlesticks
The Ancient Fear
Compétences
A Harmless Scarecrow
Innate: Fiddlesticks has a Scarecrow Effigy in place of its trinket. After standing for 2 seconds, he poses as an Effigy. Effigies gain power as Fiddlesticks levels, reducing their cooldown and increasing their duration. Level 6: Effigies will reveal any nearby wards for 6 seconds on placement.
Terrify
Passive: If Fiddlesticks' spells damage an enemy while unseen and outside of combat, they terrify the enemy for a few seconds. Fiddlesticks' abilities terrify enemies when posing as an Effigy.Active: Fiddlesticks terrifies the enemy for a few seconds and deals magic damage. If the enemy has recently been terrified, it deals double damage. Fear Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds Magic Damage: [4 / 4.5 / 5 / 5.5 / 6% (+3% per 100) target's current] Min. Damage: 40 / 60 / 80 / 100 / 120
Bountiful Harvest
Active: Fiddlesticks drains the souls of all enemies around itself, dealing magic damage every 0.25 seconds over 2 seconds, with the final tick dealing up to a percentage of their missing health as magic damage. Deals half damage to minions. Fiddlesticks heals for a percentage of the damage dealt before mitigation, reduced to 45% versus monsters and 15% versus minions. On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown. Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+45%) Missing Health Percentage: 12 / 14.5 / 17 / 19.5 / 22% Heal Ratio: 25 / 32.5 / 40 / 47.5 / 55%
Reap
Active: Fiddlesticks unleashes dark magic from its scythe, dealing magic damage to and slowing enemies hit for 1.25s in a crescent-shaped area at a target position. Enemies in the center of the crescent are silenced for the duration. Magic Damage: 70 / 105 / 140 / 175 / 210 (+50%) Slow: 30 / 35 / 40 / 45 / 50%
Crowstorm
Active: Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around it, dealing magic damage per 0.25 seconds to all enemy units in the area for 5 seconds. Magic Damage Per Second: 150 / 250 / 350 (+50%)