Ekko
The Boy Who Shattered Time
Compétences
Z-Drive Resonance
Active: Every third attack or damaging spell on the same target deals bonus magic damage (Cannot be triggered on the same target more than once every 5 seconds), tripled against monsters. If the target is a champion, Ekko gains Movement Speed. Bonus Magic Damage: 30 - 140 (based on level) (+90%) Movement Speed: 50 / 60 / 70 / 80% Duration: 2 / 2.5 / 3 seconds
Timewinder
Active: Ekko throws a device that deals magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside. It then returns to him after a delay, dealing magic damage to all targets hit upon return. Initial Magic Damage: 80 / 95 / 110 / 125 / 140 (+30%) Slow: 40 / 45 / 50 / 55 / 60% Return Magic Damage: 40 / 65 / 90 / 115 / 140 (+60%)
Parallel Convergence
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to [3% (+3% per 100) of target's missing].Active: After 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield for 2 seconds. Enemies caught inside are stunned for 2.25 seconds. Shield: 100 / 120 / 140 / 160 / 180 (+150%)
Phase Dive
Active: Ekko dashes a short distance in the targeted direction. His next basic attack will deal bonus magic damage and teleport him to his target. Bonus Magic Damage: 50 / 75 / 100 / 125 / 150 (+40%)
Chronobreak
Active: Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals magic damage to nearby enemies on arrival. Additionally, Ekko heals, increased by 3% for each 1% of his health lost over the last 4 seconds. Magic Damage: 200 / 350 / 500 (+175%) Heal: 100 / 150 / 200