Draven
The Glorious Executioner
Compétences
League of Draven
Innate: Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when kill 6 minions in a row without dropping an axe. When Draven kills an enemy champion, he gains 25 bonus Gold and consumes his Adoration stacks, gaining 2 additional Gold per stack. Draven loses half of his Adoration stacks upon death.
Spinning Axe
Active: Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Bonus Physical Damage: 40 / 45 / 50 / 55 / 60 (+75 / 85 / 95 / 105 / 115% bonus)
Blood Rush
Active: Draven gains increased Movement Speed for 1.5 seconds and increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh Blood Rush's cooldown. Bonus Movement Speed: 50 / 55 / 60 / 65 / 70% Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
Stand Aside
Active: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed for 2 seconds. Physical Damage: 75 / 110 / 145 / 180 / 215 (+50% bonus) Slow: 20 / 25 / 30 / 35 / 40%
Whirling Death
Active: Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck and executing enemy champions if their health is less than or left below his current League of Draven stacks. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven can also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Min 40%) and resets when the axes reverse direction. Physical Damage (First Target): 175 / 275 / 375 (+110 / 130 / 150% bonus) Max Damage (One Target): 350 / 550 / 750 (+220 / 260 / 300% bonus) Min Damage: 70 / 110 / 150 (+44 / 52 / 60% bonus)