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Diana

Diana

Scorn of the Moon

Fighter Mage

Compétences

Moonsilver Blade
Passif

Moonsilver Blade

Zone d'effet: 175

Innate: Diana has increased attack speed. After casting an ability, this bonus is tripled for 3 seconds. Every third consecutive basic attack cleaves nearby enemies, dealing magic damage (deals 225% damage against non-epic monsters). Bonus Attack Speed: 20 - 40% Magic Damage: 20 − 250 (based on level) (+50%)

Dégâts magiques: 20
Crescent Strike
A

Crescent Strike

Coût: 50
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Zone d'effet: 900

Active: Unleashed a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Magic Damage: 70 / 105 / 140 / 175 / 210 (+70%)

Dégâts magiques: 70 / 105 / 140 / 175 / 210
Ratio magique: +70%
Pale Cascade
Z

Pale Cascade

Coût: 40 / 55 / 70 / 85 / 100
Cooldown: 15 / 13.5 / 12 / 10.5 / 9s
Zone d'effet: 200

Active: Creates three orbiting spheres that explode on contact with enemies dealing magic damage. Lasts 5 seconds. Grants a temporary shield that absorbs damage. If the third sphere detonates, the shield is reapplied. Shield Strength: 45 / 60 / 75 / 90 / 105 (+30%) [+9% bonus] Magic Damage per Orb: 20 / 32 / 44 / 56 / 68 (+18%)

Lunar Rush
E

Lunar Rush

Coût: 40 / 45 / 50 / 55 / 60
Cooldown: 22 / 20 / 18 / 16 / 14s
Zone d'effet: 825

Active: Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Magic Damage: 50 / 70 / 90 / 110 / 130 (+60%)

Dégâts magiques: 50 / 70 / 90 / 110 / 130
Ratio magique: +60%
Moonfall
R

Moonfall

Coût: 100
Cooldown: 100 / 90 / 80s
Zone d'effet: 475 / 225

Active: Reveals and draws in all nearby enemies and then slows them for 2 seconds. If Diana pulls in one and more enemy champions, the moonlight crashes down onto her for 1 second, dealing magic damage to nearby enemies, increased for each champion drawn in beyond the first. Magic Damage: 200 / 300 / 400 (+60%) Increased Magic Damage per Champion: 35 / 60 / 85 (+15%) Slow: 40 / 50 / 60%

Dégâts magiques: 200 / 300 / 400
Ratio magique: +60%