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Darius

Darius

The Hand of Noxus

Fighter Tank

Compétences

Hemorrhage
Passif

Hemorrhage

Innate: Whenever Darius damages an enemy with the axe's blade, they bleed physical damage (deals 175% damage against monsters) over 5 seconds, stacking up to 5 times. Whenever an enemy champion reaches max Hemorrhage or dies to  Noxian Guillotine, Darius gains Noxian Might for 5 seconds, gaining bonus Attack Damage and applying max Hemorrhage to enemies hit. Bleed Damage: 13 - 30 (based on level) (+30% bonus) Noxian Might Bonus AD: 20 - 205 (based on level)

Decimate
A

Decimate

Coût: 25 / 30 / 35 / 40 / 45
Cooldown: 9 / 8 / 7 / 6 / 5s
Zone d'effet: 425 | 205

Active: After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take physical damage. Enemies hit by the handle take 35% damage (does not apply  Hemorrhage). Darius heals for [+17% his missing] per enemy champion or large monster hit by the blade (max: 51%). Physical Damage: 50 / 80 / 110 / 140 / 170 (+100 / 110 / 120 / 130 / 140% total)

Dégâts physiques: 50 / 80 / 110 / 140 / 170
Ratio physique: +100 / 110 / 120 / 130 / 140% total
Crippling Strike
Z

Crippling Strike

Coût: 40
Cooldown: 5s
Zone d'effet: 200

Active: Darius' next basic attack deals physical damage and slows the target by 90% for 1 second. Crippling Strike refunds its Mana cost and half of its cooldown if it kills the target. Physical Damage: (+140 / 145 / 150 / 155 / 160% total)

Dégâts physiques:
Ratio physique: +140 / 145 / 150 / 155 / 160% total
Apprehend
E

Apprehend

Coût: 70 / 60 / 50 / 40 / 30
Cooldown: 26 / 24 / 22 / 20 / 18s
Zone d'effet: 535

Passive: Darius gains Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second. Armor Penetration: 20 / 25 / 30 / 35 / 40%

Noxian Guillotine
R

Noxian Guillotine

Coût: 100 / 100 / 0
Cooldown: 120 / 100 / 80s
Zone d'effet: 460

Active: Leaps to target enemy chamption and strikes a lethal blow, dealing true damage. For each stack of  Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage. If Noxian Guillotine kills its target, nearby minions and monsters will be feared and it may be re-cast at no cost within 20 seconds. At Rank 3, Noxian Guillotine's cooldown now resets entirely on kill and no longer has a Mana cost. True Damage: 125 / 250 / 375 (+75% bonus) Maximum True Damage: 250 / 500 / 750 (+150% bonus)

Dégâts réels: 125 / 250 / 375
Ratio réel: +75% bonus