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League of Legends • Tournoi
Ultra Prime 1
LGD Gaming 2
28/01/2026
League of Legends • Hellenic Legends League
Howl Esports 0
Team Insidious 2
27/01/2026
League of Legends • Tournoi
BRUTE 1
EXILE esports 0
27/01/2026
League of Legends • Tournoi
KIA.eSuba Academy 1
Meavedron 0
27/01/2026
League of Legends • Hellenic Legends League
Gamespace Mediterran... 0
Team Phantasma 2
27/01/2026
Corki

Corki

The Daring Bombardier

Marksman

Compétences

Hextech Munitions
Passif

Hextech Munitions

Passive: 20% of Corki's basic attack damage is dealt as bonus true damage.

Phosphorus Bomb
A

Phosphorus Bomb

Coût: 60 / 65 / 70 / 75 / 80
Cooldown: 9 / 8.5 / 8 / 7.5 / 7s
Zone d'effet: 825

Active: Corki lobs a bomb, dealing magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth). Magic Damage: 70 / 115 / 160 / 205 / 250 (+100%) (+130% bonus)

Dégâts magiques: 70 / 115 / 160 / 205 / 250
Ratio magique: +100%
Valkyrie
Z

Valkyrie

Coût: 80 / 85 / 90 / 95 / 100
Cooldown: 20 / 18 / 16 / 14 / 12s
Zone d'effet: 600

Active: Corki flies a short distance, dealing magic damage per second to enemies in the fire left along his path. Magic Damage Per Tick: 40 / 55 / 70 / 85 / 100 (+30%) (+40% bonus)

Gatling Gun
E

Gatling Gun

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Zone d'effet: 600

Active: Corki's gatling gun fires in front of him for 4 seconds, dealing physical damage and reducing Armor and Magic Resist per second. The Armor and Magic Resist reductions stack and last 2 seconds. Total Damage: 80 / 130 / 180 / 230 / 280 (+240% bonus) Total Shred: 12 / 14 / 16 / 18 / 20

Missile Barrage
R

Missile Barrage

Coût: 35
Cooldown: 2s
Zone d'effet: 1255

Passive: Basic attacks against champions refund 2 - 4 (based on Crit Chance) seconds from Missile Barrage's recharge time.Active: Corki fires a missile that explodes at the first it hits, dealing physical damage to all nearby enemies. Corki can store up to 4 missiles, and every 3rd missile will be a Big One, dealing double damage. Magic Damage: 90 / 170 / 250 (+85% bonus) Big One Damage: 180 / 340 / 500 (+170% bonus)

Dégâts magiques: 90 / 170 / 250
Ratio magique: +85% bonus