Caitlyn
The Sheriff of Piltover
Compétences
Headshot
Innate: Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every 5 basic attacks; attacks while in brush count as 2. Headshots: Deals bonus damage to non-champions Have double range against trapped or netted targets Bonus Damage (vs. Champions): (+60 / 90 / 120% total) (+142.1875% Crit Chance) Bonus Damage (vs. Non-Champions): (+110 / 115 / 120% total) (+142.1875% Crit Chance)
Piltover Peacemaker
Active: Revs the rifle for 1 second to fire a narrow piercing shot dealing physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage. Always deals full damage to trap revealed targets. Physical Damage: 50 / 90 / 130 / 170 / 210 (+125 / 145 / 165 / 185 / 205% total)
Yordle Snap Trap
Active: Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration. Several traps may be active at once. Trapped enemies take increased damage from Headshot. Trap Duration: 30 / 35 / 40 / 45 / 50 seconds Active Traps: 3 / 3 / 4 / 4 / 5 Headshot Damage: 40 / 85 / 130 / 175 / 220 (+40% bonus)
90 Caliber Net
Active: Fires a net, knocking Caitlyn backwards. The net deals magic damage and slows the first enemy hit by 50% for 1 second. Magic Damage: 80 / 130 / 180 / 230 / 280 (+80%)
Ace in the Hole
Active: Takes a second to line up the perfect shot on an enemy Champion at long range. The shot deals physical damage, but other enemy Champions can intercept it. Ace in the Hole's damage is increased by 0 - 35% (based on Crit Chance). Physical Damage: 300 / 525 / 750 (+100% bonus)