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League of Legends • Tournoi
Ultra Prime 1
LGD Gaming 2
28/01/2026
League of Legends • Hellenic Legends League
Howl Esports 0
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27/01/2026
League of Legends • Tournoi
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27/01/2026
League of Legends • Tournoi
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27/01/2026
League of Legends • Hellenic Legends League
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27/01/2026
Caitlyn

Caitlyn

The Sheriff of Piltover

Marksman

Compétences

Headshot
Passif

Headshot

Innate: Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every 5 basic attacks; attacks while in brush count as 2. Headshots: Deals bonus damage to non-champions Have double range against trapped or netted targets Bonus Damage (vs. Champions): (+60 / 90 / 120% total) (+142.1875% Crit Chance) Bonus Damage (vs. Non-Champions): (+110 / 115 / 120% total) (+142.1875% Crit Chance)

Piltover Peacemaker
A

Piltover Peacemaker

Coût: 55 / 65 / 75 / 85 / 95
Cooldown: 10 / 9 / 8 / 7 / 6s
Zone d'effet: 1250

Active: Revs the rifle for 1 second to fire a narrow piercing shot dealing physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage. Always deals full damage to trap revealed targets. Physical Damage: 50 / 90 / 130 / 170 / 210 (+125 / 145 / 165 / 185 / 205% total)

Dégâts physiques: 50 / 90 / 130 / 170 / 210
Ratio physique: +125 / 145 / 165 / 185 / 205% total
Yordle Snap Trap
Z

Yordle Snap Trap

Coût: 20
Cooldown: 26 / 22 / 18 / 14 / 10s
Zone d'effet: 800

Active: Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration. Several traps may be active at once. Trapped enemies take increased damage from Headshot. Trap Duration: 30 / 35 / 40 / 45 / 50 seconds Active Traps: 3 / 3 / 4 / 4 / 5 Headshot Damage: 40 / 85 / 130 / 175 / 220 (+40% bonus)

90 Caliber Net
E

90 Caliber Net

Coût: 75
Cooldown: 16 / 14 / 12 / 10 / 8s
Zone d'effet: 750

Active: Fires a net, knocking Caitlyn backwards. The net deals magic damage and slows the first enemy hit by 50% for 1 second. Magic Damage: 80 / 130 / 180 / 230 / 280 (+80%)

Dégâts magiques: 80 / 130 / 180 / 230 / 280
Ratio magique: +80%
Ace in the Hole
R

Ace in the Hole

Coût: 100
Cooldown: 90 / 75 / 60s
Zone d'effet: 3500

Active: Takes a second to line up the perfect shot on an enemy Champion at long range. The shot deals physical damage, but other enemy Champions can intercept it. Ace in the Hole's damage is increased by 0 - 35% (based on Crit Chance). Physical Damage: 300 / 525 / 750 (+100% bonus)

Dégâts physiques: 300 / 525 / 750
Ratio physique: +100% bonus