Briar
The Restrained Hunger
Compétences
Crimson Curse
Innate: Briar gains 0 - 50% (based on missing health) increased Healing based on her missing health and her attacks and abilities apply a bleed for short duration that stacks. The bleed deals physical damage based on the number of stacks and Heals Briar for 25% of the pre-mitigation damage. Briar has no base health regeneration and her abilities cost health to cast. Damage Over Time: 10 - 50 (based on level) (+50% bonus) Maximum Damage Over Time: 30 - 150 (based on level) (+150% bonus)
Head Rush
Active: Briar leaps to a target, Stunning them for 0.85 seconds, dealing physical damage, and reducing their armor. Briar will stop prioritizing champions if she casts this Ability on a minion or monster during Blood Frenzy. Physical Damage: 60 / 90 / 120 / 150 / 180 (+80% bonus) Armor Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Blood Frenzy / Snack Attack
Blood Frenzy: Briar leaps to a location and enters a Blood Frenzy, self taunting to the nearest enemy (prioritizing champions) for a period of time. While in Blood Frenzy she gains Attack Speed and Move Speed and her attacks now deal physical damage around the main target. Snack Attack: Briar empowers her next attack. It deals missing health physical damage and heals Briar for a large percentage of the damage dealt. Bonus Attack Speed: 55 / 70 / 85 / 100 / 115% Bonus Movement Speed: 24 / 33 / 42 / 51 / 60% AoE Physical Damage: (+60 / 70 / 80 / 90 / 100% total) Physical Damage: 5 / 20 / 35 / 50 / 65 (+105% total) [+9% (+2.5% per bonus 100)% target's missing] Heal: 36 / 42 / 48 / 54 / 60%
Chilling Scream
First Cast: Briar removes Blood Frenzy and gathers energy, gaining 35% damage reduction and restoring health. Second Cast: Briar unleashes a scream that deals damage based on time charged and Slows for a short duration. When fully charged the scream knocks back, dealing additional damage to enemies that hit a wall and Stunning them for 1.5 seconds. Total Heal: [+ 9 / 10 / 11 / 12 / 13% max] Magic Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus) (+100%) Additional Damage: 140 / 215 / 290 / 365 / 440 (+240% bonus) (+240%)
Certain Death
Active: Briar kicks a hemolith and flies to the location of the first champion hit, marking them as her prey. On landing she deals a large amount of magic damage to everything nearby and causes nearby enemies to Flee for 1.5 seconds. She then enters an empowered Blood Frenzy and will pursue her prey until one of them dies. During this time she gains 20% bonus Armor and bonus Magic Resist, additional Life Steal and Move Speed. Physical Damage: 150 / 300 / 450 (+50% bonus) (+120%) Life Steal: 10 / 15 / 20% Additional Movement Speed: 10 / 20 / 30%