Azir
The Emperor of the Sands
Compétences
Shurima's Legacy
Disc of the Sun: Azir can summon the Sun Disc from the ruins of a turret. The Sun Disc behaves like a normal turret but gains bonus attack damage and disintegrates over 45 seconds. Click the ruins of a turret to activate Disc of the Sun. The ruins of enemy Nexus and Inhibitor turrets are immune to this Ability. The Sun Disc's resistances are reduced by 100 if Azir is either dead or away from it. Turret Damage: 230 − 410 (based on level) (+40%) Turret Resistances: 30 − 90 (based on level)
Conquering Sands
Active: Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal magic damage to all enemies they pass through and apply a 25% slow for 1 second. Enemies hit by multiple Sand Soldiers will not take additional damage. Magic Damage: 60 / 80 / 100 / 120 / 140 (+35%)
Arise!
Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for magic damage. Other enemies caught in the soldier's attack take reduced damage. Azir store up to 2 Sand Soldiers at a time. Recharge Time: 10 / 9 / 8 / 7 / 6 seconds Magic Damage: 0 − 45 (based on level) (+50 / 65 / 80 / 95 / 110) (+40 / 45 / 50 / 55 / 60%) Damage to Non-primary Targets: 25 / 50 / 75 / 100%
Shifting Sands
Active: Azir shields himself for 1.5 seconds, blocking damage and dashes to one of his Sand Soldiers, damaging enemies hit for magic damage. If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier. Shield: 70 / 110 / 150 / 190 / 230 (+60%) Magic Damage: 60 / 100 / 140 / 180 / 220 (+40%)
Emperor's Divide
Active: Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing magic damage. The soldiers then remain as a wall for 5 seconds. Azir and his allies can pass freely through Emperor's Divide. Magic Damage: 200 / 400 / 600 (+75%) Length: 6 / 7 / 8 soldiers