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Aurora

Aurora

The Witch Between Worlds

Mage Assassin

Compétences

Spirit Abjuration
Passif

Spirit Abjuration

Innate: Aurora’s third spell or attack exorcises spirits from enemies it hits, dealing magic damage equal to [2.5% (+2% per 100) target's max]. Exorcised spirits follow Aurora around, healing her for 4 seconds. Total Heal: 12 - 80 (based on level) (+8%)

Twofold Hex
A

Twofold Hex

Coût: 60
Cooldown: 9 / 8.5 / 8 / 7.5 / 7s
Zone d'effet: 900

Active: Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Magic Damage: 45 / 70 / 95 / 120 / 145 (+40%)

Dégâts magiques: 45 / 70 / 95 / 120 / 145
Ratio magique: +40%
Across the Veil
Z

Across the Veil

Coût: 80
Cooldown: 22 / 21 / 20 / 19 / 18s
Zone d'effet: 300

Active: Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible for a short duration of time and gains bonus movement speed for 4 seconds. Invisibility Duration: 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%

The Weirding
E

The Weirding

Coût: 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Zone d'effet: 825

Active: Aurora unlocks a window to the spirit realm, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Magic Damage: 70 / 110 / 150 / 190 / 230 (+80%)

Dégâts magiques: 70 / 110 / 150 / 190 / 230
Ratio magique: +80%
Between Worlds
R

Between Worlds

Coût: 100
Cooldown: 140 / 120 / 100s
Zone d'effet: 700

Active: Aurora leaps in a direction of her choosing, gaining  Across the Veil's bonus movement speed and releasing a shockwave that damages and slows any enemies it hits by 50%. Afterward, she creates an area that traps enemies within it and allows Aurora to teleport from one side of the area to the other. Magic Damage: 175 / 275 / 375 (+60%) Zone Duration: 1.75 / 2.5 / 3.25 seconds

Dégâts magiques: 175 / 275 / 375
Ratio magique: +60%