Aurora
The Witch Between Worlds
Compétences
Spirit Abjuration
Innate: Aurora’s third spell or attack exorcises spirits from enemies it hits, dealing magic damage equal to [2.5% (+2% per 100) target's max]. Exorcised spirits follow Aurora around, healing her for 4 seconds. Total Heal: 12 - 80 (based on level) (+8%)
Twofold Hex
Active: Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way. Magic Damage: 45 / 70 / 95 / 120 / 145 (+40%)
Across the Veil
Active: Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible for a short duration of time and gains bonus movement speed for 4 seconds. Invisibility Duration: 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%
The Weirding
Active: Aurora unlocks a window to the spirit realm, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. Magic Damage: 70 / 110 / 150 / 190 / 230 (+80%)
Between Worlds
Active: Aurora leaps in a direction of her choosing, gaining Across the Veil's bonus movement speed and releasing a shockwave that damages and slows any enemies it hits by 50%. Afterward, she creates an area that traps enemies within it and allows Aurora to teleport from one side of the area to the other. Magic Damage: 175 / 275 / 375 (+60%) Zone Duration: 1.75 / 2.5 / 3.25 seconds