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League of Legends • Tournoi
Ultra Prime 1
LGD Gaming 2
28/01/2026
League of Legends • Hellenic Legends League
Howl Esports 0
Team Insidious 2
27/01/2026
League of Legends • Tournoi
BRUTE 1
EXILE esports 0
27/01/2026
League of Legends • Tournoi
KIA.eSuba Academy 1
Meavedron 0
27/01/2026
League of Legends • Hellenic Legends League
Gamespace Mediterran... 0
Team Phantasma 2
27/01/2026
Aurelion Sol

Aurelion Sol

The Star Forger

Mage

Compétences

Cosmic Creator
Passif

Cosmic Creator

Innate: Aurelion Sol's damaging abilities grant Stardust, permanently improving his abilities.

Breath of Light
A

Breath of Light

Coût: 35 / 40 / 45 / 50 / 55
Cooldown: 3s
Zone d'effet: 750 − 920 (based on level)

Active: Channel toward the cursor for 3.25 seconds, damaging the first enemy hit and splashing half damage on nearby enemies. Each time an enemy takes 1 cumulative second of channeling, Breath of Light deals an additional burst of damage. Bursts against champions grant 2 Stardust. Breath of Light deals increased damage to champions and its range increases with Aurelion Sol's level. Stardust increases the burst's damage. At rank 5, Breath of Light's channel duration lasts indefinitely. Magic Damage Per Second: 22.5 / 30 / 37.5 / 45 / 52.5 (+27.5%) Bonus Magic Damage: 55 / 65 / 75 / 85 / 95 (+30%) (+0.031% Stardust stacks of target's max health)

Dégâts magiques: 55 / 65 / 75 / 85 / 95
Ratio magique: +30%
Astral Flight
Z

Astral Flight

Coût: 50 / 55 / 60 / 65 / 70
Cooldown: 22 / 20.5 / 19 / 17.5 / 16s
Zone d'effet: 1500 + 7.5 per Stardust stack

Active: Aurelion Sol flies over terrain toward the target location, but is revealed through Fog of War to nearby enemies while flying. Aurelion Sol can cast other abilities while flying. During this time, Breath of Light has no cooldown or maximum channel duration and deals increased damage. Astral Flight's remaining cooldown is reduced by 90% whenever an enemy champion Aurelion Sol recently damaged dies. Stardust increases Astral Flight's max range. Damage Increase: 8 / 9 / 10 / 11 / 12%

Singularity
E

Singularity

Coût: 90
Cooldown: 12s
Zone d'effet: 750 − 920 (based on level)

Active: Summon a black hole for 5 seconds, damaging enemies and slowly pulling them toward the center. Singularity grants Stardust per second for each enemy champion in the black hole. The center of the black hole executes enemies below [+5 (2.6% Stardust stacks)% their max], granting Stardust based on the type of enemy executed. Epic monsters and champions grant 5 Stardust. Large minions and monsters grant 3 Stardust. Small minions and monsters grant 1 Stardust. Stardust increases Singularity's size (including the center zone) and execute threshold. Magic Damage Per Second: 10 / 15 / 20 / 25 / 30 (+12%)

Falling Star / The Skies Descend
R

Falling Star / The Skies Descend

Coût: 100
Cooldown: 120 / 110 / 100s
Zone d'effet: 1250

Falling Star: Crash a star into the earth, dealing magic damage and stunning enemies hit for 1 second. Falling Star grants Stardust for each enemy champion hit. Stardust increases Falling Star’s size. Gathering 100 Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Drag a giant star down from the heavens, significantly increasing the size of the impact zone, increasing damage dealt by 25%, and knocking enemies up rather than stunning them. A massive shockwave spreads from the edge of the impact zone, damaging and slowing champions hit by 50%. Stardust increases the size of the impact zone. Magic Damage: 150 / 250 / 350 (+75%) Shockwave Magic Damage: 135 / 225 / 315 (+67.5%)

Dégâts magiques: 150 / 250 / 350
Ratio magique: +75%