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League of Legends • Hellenic Legends League
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League of Legends • Hellenic Legends League
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Akshan

Akshan

The Rogue Sentinel

Marksman Assassin

Compétences

Dirty Fighting
Passif

Dirty Fighting

Cooldown: 16 / 12 / 8 / 4s

Innate: After launching an attack, Akshan will fire an additional shot, dealing (+50% total) physical damage to champions and monsters, increased to (+100% total) against minions. He can cancel this shot to instead gain Movement Speed scaling with Attack Speed decaying over 1 second. Every three hits from attacks or abilities deals bonus magic damage. Against champions, Akshan also gains a shield for 2 seconds. The shield can only be gained again after some time. Bonus Movement Speed: 20 - 75 (based on level) x (1 + 100% bonus Attack Speed) Bonus Magic Damage: 15 / 40 / 80 / 150 (based on level) (+60%) Shield: 40 - 280 (based on level) (+35% bonus) Shield Cooldown: 16 / 12 / 8 / 4 (based on level)

Dégâts magiques: 15 / 40 / 80 / 150
Ratio magique: based on level
Avengerang
A

Avengerang

Coût: 60 / 65 / 70 / 75 / 80
Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5s
Zone d'effet: 850 + 500 per enemy hit

Active: Akshan throws a boomerang that will return dealing physical damage to enemies hit (both times), extending its range each time the boomerang hits an enemy, and briefly reveal them for 1 second. If the boomerang hits a champion, Akshan gains bonus Movement Speed decaying over 1 second.  Avengerang deals less damage to non-champions. Physical Damage: 5 / 25 / 45 / 65 / 85 (+80% total) Bonus Movement Speed: 20% (+5% per 100) Non-Champion Damage: 40 / 50 / 60 / 70 / 80%

Dégâts physiques: 5 / 25 / 45 / 65 / 85
Ratio physique: +80% total
Going Rogue
Z

Going Rogue

Coût: 40 / 30 / 20 / 10 / 0
Cooldown: 18 / 14 / 10 / 6 / 2s

Passive: Enemy champions that kill Akshan's allies become  Scoundrel for 60 seconds. When Akshan gets a takedown on a  Scoundrel he gains 100 Gold, resurrects the slain allies, and removes all other  Scoundrel.Active: Akshan becomes Camouflaged for 2 seconds, this duration will extend indefinitely while he is near a wall or in brush. Akshan also gains Movement Speed and mana regen (+12% missing) while moving toward  Scoundrel. Akshan can recast  Going Rogue to end Camouflage sooner. Bonus Movement Speed: 80 / 90 / 100 / 110 / 120

Heroic Swing
E

Heroic Swing

Coût: 70
Cooldown: 18 / 16.5 / 15 / 13.5 / 12s

First Cast: Akshan fires a grappling hook, attaching to the first terrain hit. If he is immobilized or grounded during this time, the hook will detach, ending  Heroic Swing and put it on a cooldown. Second Cast: Akshan swings around the terrain in the direction of the cursor, repeatedly firing at the nearest enemy dealing physical damage each shot. He will prioritizes firing at enemy champions marked by  Dirty Fighting, and will not fire if he is channeling  Comeuppance. The swing will stop if he is immobilized, or hitting an enemy or terrain. Third Cast: Akshan dives off the rope, firing a final shot at the enemy. If his swing stopped before the third cast, he will still fire the final shot. Every champion takedown will refresh  Heroic Swing's cooldown. Physical Damage: 15 / 30 / 45 / 60 / 75 (+15% total) x (1 + 0.3 per 100% bonus Attack Speed)

Dégâts physiques: 15 / 30 / 45 / 60 / 75
Ratio physique: +15% total
Comeuppance
R

Comeuppance

Coût: 100
Cooldown: 100 / 85 / 70s
Zone d'effet: 2500

Active: Akshan locks onto an enemy champion and begin overcharging his gun for up to 2.5 seconds, storing up bullets. Recast: Akshan can recast  Comeuppance after 0.5 seconds, or it will recast after the channeling duration, firing the bullets each dealing physical damage increasing up to 0% − 200% (based on target's missing health), and applying stacks of  Dirty Fighting.  Comeuppance will execute minions. Each bullets damage is increased by × (1 + (0.5 + 0.2) per 100% critical strike chance). Maximum Bullets: 5 / 6 / 7 Minium Physical Damage: 25 / 35 / 45 (+15% total) Maximum Physical Damage: 75 / 105 / 135 (+45% total) Minimum Charged Physical Damage: 125 / 210 / 315 (+75 / 90 / 105% total) Damage to target with 67% missing HP: 375 / 630 / 945 (+225 / 270 / 315% total)

Dégâts physiques: 25 / 35 / 45
Ratio physique: +15% total